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I'm praying to [[The Xen]] not to ban anyone!
Hi, fellow Tetris Addicts! I am eRR0R. You might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as [[Tetris (Game Boy)]], [[Cultris II]] and [[Multris]]. I don't like [[Hold]] and clean garbage. And I think step- or move-reset [[Lock delay]] ruins any Marathon experience. Sign to my [[User_talk:ERR0R|guestbook]] if you want.
 
== Pages ==
 
'''Pages I've written:'''
* [[A deadly piece sequence]]
* [[Parity]]
* [[Tetris Battle (Facebook)]]
* [[Tetris X]]
* [[Dream of Pixels]]
* [[Multris]]
* [[Palatris (Dualtris)]]
* [[MisaMino]]
* [[NullpoMino League Edition]]
* [[Tetr.js]]
* [[Tetris Burst]]
* [[Tetris at tetris.com]]
* [[Tetris Twist]]
* [[N-Blox]]
* [[Hachispin]]
* [[MKO Stacking]]
* [[Perfect Clear Opener]]
* [[PC Opener Success Rates]]
* [[PC Opener Continuations]]
* [[Opener]]
* [[Grace System]]
* [[DoubleYou]]
* [[Mini Triple Double]]
 
'''Pages I've edited:'''
* [[Tetris (Game Boy)]]
* [[Cultris II]]
* [[Tetris with Cardcaptor Sakura Eternal Heart|Tetris with Cardcaptor Sakura]]
* [[SRS]]
* [[Playing forever]]
* [[Combo]]
* [[Combo Setups]]
* [[Tetris Lamp]]
* [[Tetris (Sinclair Spectrum)]]
* [[Tetris (Macintosh)]]
* [[Tetris (Apple II)]]
* [[Spawn Location]]
* [[T-Spin Mini Double]]
* [[Mr. T-Spin's STD]]
* [[Tetris Monsters]]
* [[Puyo Puyo Tetris]]
* [[DT Cannon]]
* [[DT Cannon 2]]
* [[T-Spin Snaking]]
* [[STSD]]
* [[Perfect Clear]]
* [[BT Cannon]]
* [[SZ Double Triple Setups]]
* [[Tetraminos]]
 
== Matrix Graphics ==
 
I've uploaded some graphics I'd like to use.
 
A block that conflicts with an existing mino is noted by e.g. '''-J''' where J stands for a J piece. The center of a rotation is noted by e.g. '''+J'''.
 
{{pfstart}}
{{pfrow| |  |  | | | | | | | }}
{{pfrow| |  | J|G|G|G|G|G|G|G}}
{{pfrow| |  |+J| |G|G|G|G|G|G}}
{{pfrow|G|-J|-J| |G|G|G|G|G|G}}
{{pfrow|G| G| G| |G|G|G|G|G|G}}
{{pfrow|G| G|  | |G|G|G|G|G|G}}
{{pfend}}
 
In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: '''I1''', '''W2''', '''!3''', '''G4'''. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.
 
{{pfstart}}
{{pfrow| |  |  | | | | | | | }}
{{pfrow| | I|  | | | | | | | }}
{{pfrow| |I1|W2| | | | | | | }}
{{pfrow| |!3|G4|G|G|G|G|G|G|G}}
{{pfrow| |-I| G|G|G|G|G|G|G|G}}
{{pfrow| | G| G|G|G|G|G|G|G|G}}
{{pfend}}
 
For chessfield patterns (Parity), use the letters '''W''' and '''B''' for White and Black squares. The current piece can be illustrated by '''Q''' and '''K'''.
 
{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |K|Q| | | | }}
{{pfrow|W|B| | | |K| | | | }}
{{pfrow|B|W|B| |B|Q|B|W|B|W}}
{{pfend}}
 
Or use '''-L''', '''-J''', '''-O''', '''-T''', '''-I''', '''-S''', '''-Z''' to illustrate the current piece
 
{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |L|-L| | | | }}
{{pfrow|W|B| | | |L| | | | }}
{{pfrow|B|W|B| |B|-L|B|W|B|W}}
{{pfend}}
 
I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use {{tl|sstart}} and {{tl|srow}} instead of {{tl|pfstart}} and {{tl|pfrow}}. As always {{tl|pfend}} is used at the end.
 
{{sstart}}
{{srow| | | | | | | | | | }}
{{srow| | | | | | | | | | }}
{{srow| | | | | | | | | | }}
{{srow| | | | |L|-L| | | | }}
{{srow|W|B| | | |L| | | | }}
{{srow|B|W|B| |B|-L|B|W|B|W}}
{{pfend}}
 
And I made new templates for narrower fields: {{tl|mrow2}}, {{tl|mrow3}}, {{tl|mrow4}}, {{tl|mrow5}},  {{tl|mrow6}},  {{tl|mrow7}}, {{tl|mrow8}}.
 
{{pfstart}}
{{mrow3| |T| }}
{{mrow3|T|+T|T}}
{{mrow3| | | }}
{{pfend}}
 
Not sure why I made the following but you can use them to indicate twists with all different piece shapes: <span style="font-weight: bold;">'S</span>, <span style="font-weight: bold;">'Z</span> and so on whereas <span style="font-weight: bold;">'T</span> looks exactly like '''P'''.
 
{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G| | | | | | | | | }}
{{pfrow|G|G|'Z|G|G|G|G|'S|'S|G}}
{{pfrow|G|'Z|'Z|G|G|G|'S|'S|G|G}}
{{pfrow|G|'Z|G|G|G|G|G|G|G|G}}
{{pfend}}

Revision as of 14:34, 22 September 2018

Hi, fellow Tetris Addicts! I am eRR0R. You might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as Tetris (Game Boy), Cultris II and Multris. I don't like Hold and clean garbage. And I think step- or move-reset Lock delay ruins any Marathon experience. Sign to my guestbook if you want.

Pages

Pages I've written:

Pages I've edited:

Matrix Graphics

I've uploaded some graphics I'd like to use.

A block that conflicts with an existing mino is noted by e.g. -J where J stands for a J piece. The center of a rotation is noted by e.g. +J.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngJGGGGGGG
Tet.pngTet.png+JTet.pngGGGGGG
G-J-JTet.pngGGGGGG
GGGTet.pngGGGGGG
GGTet.pngTet.pngGGGGGG

In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngITet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngI1W2Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.png!3G4GGGGGGG
Tet.png-IGGGGGGGG
Tet.pngGGGGGGGGG

For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngKQTet.pngTet.pngTet.pngTet.png
WBTet.pngTet.pngTet.pngKTet.pngTet.pngTet.pngTet.png
BWBTet.pngBQBWBW

Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngL-LTet.pngTet.pngTet.pngTet.png
WBTet.pngTet.pngTet.pngLTet.pngTet.pngTet.pngTet.png
BWBTet.pngB-LBWBW

I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use {{sstart}} and {{srow}} instead of {{pfstart}} and {{pfrow}}. As always {{pfend}} is used at the end.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngL-LTet.pngTet.pngTet.pngTet.png
WBTet.pngTet.pngTet.pngLTet.pngTet.pngTet.pngTet.png
BWBTet.pngB-LBWBW

And I made new templates for narrower fields: {{mrow2}}, {{mrow3}}, {{mrow4}}, {{mrow5}}, {{mrow6}}, {{mrow7}}, {{mrow8}}.

Tet.pngTTet.png
T+TT
Tet.pngTet.pngTet.png

Not sure why I made the following but you can use them to indicate twists with all different piece shapes: 'S, 'Z and so on whereas 'T looks exactly like P.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GG'ZGGGG'S'SG
G'Z'ZGGG'S'SGG
G'ZGGGGGGGG