Tetris at tetris.com

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Tetris @ tetris.com

TetrisCom1.jpg
Developer(s) Blue Planet Software?
Publisher(s) The Tetris Company
Release Date(s) 2014
Platform(s) PC (HTML5)

Gameplay Info

Next pieces 3
Playfield dimensions 10×20 visible, 7+ hidden rows
Hold piece Yes
Hard drop Yes
Rotation system SRS
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
TetrisCom2.jpg TetrisCom3.jpg

Tetris @ tetris.com is the Tetris game that you find at tetris.com. It replaced N-Blox at the site tetris.com/play-tetris in 2014. It uses a bag randomizer and follows the Tetris guideline in every regard, such as having full SRS, a hold piece, and move-reset lock delay.

Gameplay

The game follows the rule set of the endless Marathon known from older games. It can be played with keyboard or mouse (although Tetris (EA) used a similar but limited (only 5 positions) feature). Keys are customizable and so are auto-repeat delay (DAS) and auto-repeat speed (ARR). The game features three different versions of Korobeiniki ("the Tetris theme") as music and also has a local high score table where you enter your initials (like on an old arcade game).

The endless Marathon can be started at levels 1, 5, 10, 15, 20 and 25. Speed maxes out at level 30. The level increases every 10 cleared lines. For example, it is 140 lines to level 15 for a level 1 start, and 100 lines to level 15 for a level 5 start. Starting either on level 1 or level 5 is recommended for scoring purposes.

From level 1 to 20 gravity increases (level 20 is already 20G, that means pieces are pulled down immediately to the very bottom). Afterwards, lock delay is reduced (whereas the initial lock delay is about a half second). The game uses move-reset lock delay. That means every time a piece is moved or rotated, lock delay is reset and the piece is still active until the delay runs out (or the piece is moved or rotated 15 times before descending).

Soft drop yields 1 point for each soft-dropped row, hard drop yields 2 points for each dropped row. Much more points can be gained by clearing lines and performing T-Spins, combos and perfect clears (see the table below). The current level functions as a score multiplier except for drop points. T-spins yield the most points per cleared line, so using T-Spin techniques such as ST Stacking is recommended for scoring purposes.

The T-Spin Mini detection rule matches with that of Tetris Friends. T-Spin Mini Double is treated as a regular double line clear.


 Action   Points   Action   Points 
 Single  100   T-Spin Mini  100 
 Double  300   Perfect Clear  0 
 Triple  500   B2B T-Mini  150 
 Tetris  800   B2B Tetris  1200 
 T-Spin Mini S  200   B2B T-Mini S  300 
 T-Spin  400   B2B T-Spin  600 
 T-Spin Single  800   B2B T-Single  1200 
 T-Spin Double   1200   B2B T-Double  1800 
 T-Spin Triple  1600   B2B T-Triple  2400 
 Soft Drop  1   Hard Drop  2 
 Combo   Points   Combo   Points 
1 50 11 550
2 100 12 600
3 150 13 650
4 200 14 700
5 250 15 750
6 300 16 800
7 350 17 850
8 400 18 900
9 450 19 950
10 500 20 1000


External links

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