From Hard Drop Tetris Wiki
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Hi, fellow Tetris Addicts! I am [[eRR0R]]. | Hi, fellow Tetris Addicts! I am [[eRR0R]]. [[User:YERR0R|y]]ou might also know me as Oke[[User:YERR0R|y]]_Doke[[User:YERR0R|y]], mISStAKE or Integration. I like to pla[[User:YERR0R|y]] classic themed Tetris games such as [[Tetris (Game Bo[[User:YERR0R|y]])]], [[Cultris II]] and [[Multris]]. I don't like [[Hold]] and clean garbage. And I think step- or move-reset [[Lock dela[[User:YERR0R|y]]]] ruins an[[User:YERR0R|y]] Marathon experience. Sign to m[[User:YERR0R|y]] [[User_talk:ERR0R|guestbook]] if [[User:YERR0R|y]]ou want. Also, I'm a book. | ||
== Pages == | == Pages == | ||
'''Pages I've written:''' | '''Pages I've written:''' | ||
* [[A deadly piece sequence]] | * [[A deadly piece sequence]] | ||
* [[Parity]] | * [[Parity]] | ||
Line 53: | Line 54: | ||
I've uploaded some graphics I'd like to use. | I've uploaded some graphics I'd like to use. | ||
A block that conflicts with an existing mino is noted | A block that conflicts with an existing mino is noted b[[User:YERR0R|y]] e.g. '''-J''' where J stands for a J piece. The center of a rotation is noted b[[User:YERR0R|y]] e.g. '''+J'''. | ||
{{pfstart}} | {{pfstart}} | ||
Line 64: | Line 65: | ||
{{pfend}} | {{pfend}} | ||
In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/ | In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/s[[User:YERR0R|y]]mbol follwed b[[User:YERR0R|y]] a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell. | ||
{{pfstart}} | {{pfstart}} | ||
Line 75: | Line 76: | ||
{{pfend}} | {{pfend}} | ||
For chessfield patterns ( | For chessfield patterns (Parit[[User:YERR0R|y]]), use the letters W and B for White and Black squares. The current piece can be illustrated b[[User:YERR0R|y]] Q and K. | ||
{{pfstart}} | {{pfstart}} | ||
Line 97: | Line 98: | ||
{{pfend}} | {{pfend}} | ||
I also made a new template where each cell is represented | I also made a new template where each cell is represented b[[User:YERR0R|y]] 8x8 pixels instead of 12x12. Simpl[[User:YERR0R|y]] use {{tl|sstart}} and {{tl|srow}} instead of {{tl|pfstart}} and {{tl|pfrow}}. As alwa[[User:YERR0R|y]]s {{tl|pfend}} is used at the end. | ||
{{sstart}} | {{sstart}} |
Revision as of 18:14, 3 April 2018
Hi, fellow Tetris Addicts! I am eRR0R. you might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as [[Tetris (Game Boy)]], Cultris II and Multris. I don't like Hold and clean garbage. And I think step- or move-reset [[Lock delay]] ruins any Marathon experience. Sign to my guestbook if you want. Also, I'm a book.
Pages
Pages I've written:
- A deadly piece sequence
- Parity
- Tetris Battle (Facebook)
- Tetris X
- Dream of Pixels
- Multris
- Palatris (Dualtris)
- MisaMino
- NullpoMino League Edition
- Tetr.js
- Tetris Burst
- Tetris at tetris.com
- Tetris Twist
- N-Blox
- Hachispin
- MKO Stacking
- Perfect Clear Opener
- PC Opener Success Rates
- PC Opener Continuations
- Opener
Pages I've edited:
- Tetris (Game Boy)
- Cultris II
- Tetris with Cardcaptor Sakura
- SRS
- Playing forever
- Combo
- Combo Setups
- Tetris Lamp
- Tetris (Sinclair Spectrum)
- Tetris (Macintosh)
- Tetris (Apple II)
- Spawn Location
- T-Spin Mini Double
- Mr. T-Spin's STD
- Tetris Monsters
- Puyo Puyo Tetris
- DT Cannon
- DT Cannon 2
- T-Spin Snaking
- STSD
- Perfect Clear
- BT Cannon
Matrix Graphics
I've uploaded some graphics I'd like to use.
A block that conflicts with an existing mino is noted by e.g. -J where J stands for a J piece. The center of a rotation is noted by e.g. +J.
In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.
For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.
Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece
I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use {{sstart}}
and {{srow}}
instead of {{pfstart}}
and {{pfrow}}
. As always {{pfend}}
is used at the end.
And I made new templates for narrower fields: {{mrow2}}
, {{mrow3}}
, {{mrow4}}
, {{mrow5}}
, {{mrow8}}
.