User:ERR0R: Difference between revisions

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{{pfend}}
{{pfend}}


In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.
In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: '''I1''', '''W2''', '''!3''', '''G4'''. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.


{{pfstart}}
{{pfstart}}
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{{pfend}}
{{pfend}}


For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.
For chessfield patterns (Parity), use the letters '''W''' and '''B''' for White and Black squares. The current piece can be illustrated by '''Q''' and '''K'''.


{{pfstart}}
{{pfstart}}
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{{pfend}}
{{pfend}}


Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece
Or use '''-L''', '''-J''', '''-O''', '''-T''', '''-I''', '''-S''', '''-Z''' to illustrate the current piece


{{pfstart}}
{{pfstart}}
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{{pfend}}
{{pfend}}


Not sure why I made the following but you can use them to indicate twists with all different piece shapes: "'S" , "'Z" and so on whereas "'T" looks exactly like "P".
Not sure why I made the following but you can use them to indicate twists with all different piece shapes: <span style="font-weight: bold;">'S</span>, <span style="font-weight: bold;">'Z</span> and so on whereas <span style="font-weight: bold;">'T</span> looks exactly like '''P'''.


{{pfstart}}
{{pfstart}}

Revision as of 09:29, 28 April 2018

Hi, fellow Tetris Addicts! I am eRR0R. You might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as Tetris (Game Boy), Cultris II and Multris. I don't like Hold and clean garbage. And I think step- or move-reset Lock delay ruins any Marathon experience. Sign to my guestbook if you want.

Pages

Pages I've written:

Pages I've edited:

Matrix Graphics

I've uploaded some graphics I'd like to use.

A block that conflicts with an existing mino is noted by e.g. -J where J stands for a J piece. The center of a rotation is noted by e.g. +J.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngJGGGGGGG
Tet.pngTet.png+JTet.pngGGGGGG
G-J-JTet.pngGGGGGG
GGGTet.pngGGGGGG
GGTet.pngTet.pngGGGGGG

In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngITet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngI1W2Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.png!3G4GGGGGGG
Tet.png-IGGGGGGGG
Tet.pngGGGGGGGGG

For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngKQTet.pngTet.pngTet.pngTet.png
WBTet.pngTet.pngTet.pngKTet.pngTet.pngTet.pngTet.png
BWBTet.pngBQBWBW

Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngL-LTet.pngTet.pngTet.pngTet.png
WBTet.pngTet.pngTet.pngLTet.pngTet.pngTet.pngTet.png
BWBTet.pngB-LBWBW

I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use {{sstart}} and {{srow}} instead of {{pfstart}} and {{pfrow}}. As always {{pfend}} is used at the end.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngL-LTet.pngTet.pngTet.pngTet.png
WBTet.pngTet.pngTet.pngLTet.pngTet.pngTet.pngTet.png
BWBTet.pngB-LBWBW

And I made new templates for narrower fields: {{mrow2}}, {{mrow3}}, {{mrow4}}, {{mrow5}}, {{mrow6}}, {{mrow7}}, {{mrow8}}.

Tet.pngTTet.png
T+TT
Tet.pngTet.pngTet.png

Not sure why I made the following but you can use them to indicate twists with all different piece shapes: 'S, 'Z and so on whereas 'T looks exactly like P.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GG'ZGGGG'S'SG
G'Z'ZGGG'S'SGG
G'ZGGGGGGGG