From Hard Drop Tetris Wiki
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Hi, fellow Te[[ | Hi, fellow Te[[UserTERR0R|t]]ris Addic[[UserTERR0R|t]]s! I am [[eRR0R]]. [[User:YERR0R|y]]ou migh[[UserTERR0R|t]] also know me as Oke[[User:YERR0R|y]]_Doke[[User:YERR0R|y]], mISS[[UserTERR0R|t]]AKE or In[[UserTERR0R|t]]egra[[UserTERR0R|t]]ion. I like [[UserTERR0R|t]]o pla[[User:YERR0R|y]] classic [[UserTERR0R|t]]hemed Te[[UserTERR0R|t]]ris games such as [[Tetris (Game Boy)]], [[Cultris II]] and [[Multris]]. I don'[[UserTERR0R|t]] like [[Hold]] and clean garbage. And I [[UserTERR0R|t]]hink s[[UserTERR0R|t]]ep- or move-rese[[UserTERR0R|t]] [[Lock delay]] ruins an[[User:YERR0R|y]] Mara[[UserTERR0R|t]]hon experience. Sign [[UserTERR0R|t]]o m[[User:YERR0R|y]] [[User_talk:ERR0R|guestbook]] if [[User:YERR0R|y]]ou wan[[UserTERR0R|t]]. Also, I'm a [[book]]. | ||
== Pages == | == Pages == | ||
'''Pages I've wri[[ | '''Pages I've wri[[UserTERR0R|t]][[UserTERR0R|t]]en:''' | ||
* [[A deadly piece sequence]] | * [[A deadly piece sequence]] | ||
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* [[Opener]] | * [[Opener]] | ||
'''Pages I've edi[[ | '''Pages I've edi[[UserTERR0R|t]]ed:''' | ||
* [[Tetris (Game Boy)]] | * [[Tetris (Game Boy)]] | ||
* [[Cultris II]] | * [[Cultris II]] | ||
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* [[BT Cannon]] | * [[BT Cannon]] | ||
== Ma[[ | == Ma[[UserTERR0R|t]]rix Graphics == | ||
I've uploaded some graphics I'd like [[ | I've uploaded some graphics I'd like [[UserTERR0R|t]]o use. | ||
A block [[ | A block [[UserTERR0R|t]]ha[[UserTERR0R|t]] conflic[[UserTERR0R|t]]s wi[[UserTERR0R|t]]h an exis[[UserTERR0R|t]]ing mino is no[[UserTERR0R|t]]ed b[[User:YERR0R|y]] e.g. '''-J''' where J s[[UserTERR0R|t]]ands for a J piece. The cen[[UserTERR0R|t]]er of a ro[[UserTERR0R|t]]a[[UserTERR0R|t]]ion is no[[UserTERR0R|t]]ed b[[User:YERR0R|y]] e.g. '''+J'''. | ||
{{pfstart}} | {{pfstart}} | ||
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{{pfend}} | {{pfend}} | ||
In mos[[ | In mos[[UserTERR0R|t]] games [[UserTERR0R|t]]he ro[[UserTERR0R|t]]a[[UserTERR0R|t]]ion of an I and O piece is off-grid. The no[[UserTERR0R|t]]a[[UserTERR0R|t]]ion is more complica[[UserTERR0R|t]]ed here: a le[[UserTERR0R|t]][[UserTERR0R|t]]er/s[[User:YERR0R|y]]mbol follwed b[[User:YERR0R|y]] a number. Examples: I1, W2, !3, G4. The number a[[UserTERR0R|t]] [[UserTERR0R|t]]he end no[[UserTERR0R|t]]es where [[UserTERR0R|t]]he cell is loca[[UserTERR0R|t]]ed rela[[UserTERR0R|t]]ive [[UserTERR0R|t]]o [[UserTERR0R|t]]he origin. The firs[[UserTERR0R|t]] le[[UserTERR0R|t]][[UserTERR0R|t]]er s[[UserTERR0R|t]]ands for W = whi[[UserTERR0R|t]]e space, G = garbage, I = I piece, O = O piece, ! = I piece in conflic[[UserTERR0R|t]] wi[[UserTERR0R|t]]h garbage cell, 0 (zero) = O piece in conflic[[UserTERR0R|t]] wi[[UserTERR0R|t]]h garbage cell. | ||
{{pfstart}} | {{pfstart}} | ||
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{{pfend}} | {{pfend}} | ||
For chessfield pa[[ | For chessfield pa[[UserTERR0R|t]][[UserTERR0R|t]]erns (Pari[[UserTERR0R|t]][[User:YERR0R|y]]), use [[UserTERR0R|t]]he le[[UserTERR0R|t]][[UserTERR0R|t]]ers W and B for Whi[[UserTERR0R|t]]e and Black squares. The curren[[UserTERR0R|t]] piece can be illus[[UserTERR0R|t]]ra[[UserTERR0R|t]]ed b[[User:YERR0R|y]] Q and K. | ||
{{pfstart}} | {{pfstart}} | ||
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{{pfend}} | {{pfend}} | ||
Or use -L, -J, -O, -T, -I, -S, -Z [[ | Or use -L, -J, -O, -T, -I, -S, -Z [[UserTERR0R|t]]o illus[[UserTERR0R|t]]ra[[UserTERR0R|t]]e [[UserTERR0R|t]]he curren[[UserTERR0R|t]] piece | ||
{{pfstart}} | {{pfstart}} | ||
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{{pfend}} | {{pfend}} | ||
I also made a new [[ | I also made a new [[UserTERR0R|t]]empla[[UserTERR0R|t]]e where each cell is represen[[UserTERR0R|t]]ed b[[User:YERR0R|y]] 8x8 pixels ins[[UserTERR0R|t]]ead of 12x12. Simpl[[User:YERR0R|y]] use {{tl|sstart}} and {{tl|srow}} ins[[UserTERR0R|t]]ead of {{tl|pfstart}} and {{tl|pfrow}}. As alwa[[User:YERR0R|y]]s {{tl|pfend}} is used a[[UserTERR0R|t]] [[UserTERR0R|t]]he end. | ||
{{sstart}} | {{sstart}} | ||
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{{pfend}} | {{pfend}} | ||
And I made new [[ | And I made new [[UserTERR0R|t]]empla[[UserTERR0R|t]]es for narrower fields: {{tl|mrow2}}, {{tl|mrow3}}, {{tl|mrow4}}, {{tl|mrow5}}, {{tl|mrow8}}. | ||
{{pfstart}} | {{pfstart}} |
Revision as of 20:52, 3 April 2018
Hi, fellow Tetris Addicts! I am eRR0R. you might also know me as Okey_Dokey, mISStAKE or Integration. I like to play classic themed Tetris games such as Tetris (Game Boy), Cultris II and Multris. I don't like Hold and clean garbage. And I think step- or move-reset Lock delay ruins any Marathon experience. Sign to my guestbook if you want. Also, I'm a book.
Pages
- A deadly piece sequence
- Parity
- Tetris Battle (Facebook)
- Tetris X
- Dream of Pixels
- Multris
- Palatris (Dualtris)
- MisaMino
- NullpoMino League Edition
- Tetr.js
- Tetris Burst
- Tetris at tetris.com
- Tetris Twist
- N-Blox
- Hachispin
- MKO Stacking
- Perfect Clear Opener
- PC Opener Success Rates
- PC Opener Continuations
- Opener
Pages I've edited:
- Tetris (Game Boy)
- Cultris II
- Tetris with Cardcaptor Sakura
- SRS
- Playing forever
- Combo
- Combo Setups
- Tetris Lamp
- Tetris (Sinclair Spectrum)
- Tetris (Macintosh)
- Tetris (Apple II)
- Spawn Location
- T-Spin Mini Double
- Mr. T-Spin's STD
- Tetris Monsters
- Puyo Puyo Tetris
- DT Cannon
- DT Cannon 2
- T-Spin Snaking
- STSD
- Perfect Clear
- BT Cannon
Matrix Graphics
I've uploaded some graphics I'd like to use.
A block that conflicts with an existing mino is noted by e.g. -J where J stands for a J piece. The center of a rotation is noted by e.g. +J.
In most games the rotation of an I and O piece is off-grid. The notation is more complicated here: a letter/symbol follwed by a number. Examples: I1, W2, !3, G4. The number at the end notes where the cell is located relative to the origin. The first letter stands for W = white space, G = garbage, I = I piece, O = O piece, ! = I piece in conflict with garbage cell, 0 (zero) = O piece in conflict with garbage cell.
For chessfield patterns (Parity), use the letters W and B for White and Black squares. The current piece can be illustrated by Q and K.
Or use -L, -J, -O, -T, -I, -S, -Z to illustrate the current piece
I also made a new template where each cell is represented by 8x8 pixels instead of 12x12. Simply use {{sstart}}
and {{srow}}
instead of {{pfstart}}
and {{pfrow}}
. As always {{pfend}}
is used at the end.
And I made new templates for narrower fields: {{mrow2}}
, {{mrow3}}
, {{mrow4}}
, {{mrow5}}
, {{mrow8}}
.