Playfield: Difference between revisions

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[[Image:TGM_Legend_Vanish.gif|thumb|Placing blocks in the vanish zone and then revealing them by clearing lines.]]
[[Image:TGM_Legend_Vanish.gif|thumb|Placing blocks in the vanish zone and then revealing them by clearing lines.]]


The [[Tetris Guideline]] specifies a playfield 10 blocks wide by 40 blocks high, where the tetrominoes are started in rows 21 and 22.
The [[Tetris Guideline]] specifies a playfield of 10x40 size, where the tetrominoes are started in rows 21 and 22.
(''[[Tetris Worlds]]'' and ''[[Lockjaw]]'' are known to use a 24-row playfield.
(''[[Tetris Worlds]]'' and ''[[Lockjaw]]'' are known to use a 24 height.
The player must be tricked into thinking it's 10x20.
The player must be tricked into thinking it's 10x20.
Tetrominoes may land and lock partially within the "vanish zone"; they reappear once a [[line clear|line is cleared]] below them.
Tetrominoes may land and lock partially within the "vanish zone"; they reappear once a [[line clear|line is cleared]] below them.
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The [http://web.archive.org/web/20140327191101/http://tetris.com/how-to-play-tetris/glossary.aspx tetris.com][[glossary]] calls the vanish zone as the '''Buffer Zone''' and defines its dimensions as the same as those of the Matrix (visible portion of the playfield), meaning the playfield is 10 blocks wide and 40 blocks high.
The [http://web.archive.org/web/20140327191101/http://tetris.com/how-to-play-tetris/glossary.aspx tetris.com][[glossary]] calls the vanish zone as the '''Buffer Zone''' and defines its dimensions as the same as those of the Matrix (visible portion of the playfield), meaning the playfield is 10 blocks wide and 40 blocks high.


In [[Tetris]], [[Tetris Best]], [[Tetris Best 2]] (and [[Tetris Worst|mo]][[Tetrinsanity|ds]]) and [[Tetris Perfect]] (and [[Tetris Perfect mods|mods]]), blocks in vanish zone are not stored, so they don't reappear. They are all based on Wes64's Tetris.
In [[Tetris]], [[Tetris Best]], [[Tetris Best 2]] (and [[Tetris Worst|mo]][[Tetrinsanity|ds]]) and [[Tetris Perfect]] (and [[Tetris Perfect mods|mods]]), blocks in vanish zone are not stored, so they don't reappear. They are all based on Wes64's Tetris. Same with games similar to [[Brick Game]].


[[Category:Interface]]
[[Category:Interface]]

Revision as of 13:59, 24 August 2017

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"PLAYFIELD: This is where the action is."
—Manual for Tetris for NES

The playfield is the grid into which tetrominoes fall, also called the "well" (common in older games) or the "matrix" (especially in more recent Tetris brand games). The playfield is surrounded by a frame called the tetrion, which controls the overall behavior of tetrominoes.

The vast majority of tetromino based games use a playfield that has size of 10×16 to 10×24. Notable exceptions are the following:

Columns are conventionally numbered from left to right, and rows from bottom to top.


Vanish zone

Placing blocks in the vanish zone and then revealing them by clearing lines.

The Tetris Guideline specifies a playfield of 10x40 size, where the tetrominoes are started in rows 21 and 22. (Tetris Worlds and Lockjaw are known to use a 24 height. The player must be tricked into thinking it's 10x20. Tetrominoes may land and lock partially within the "vanish zone"; they reappear once a line is cleared below them.

The tetris.comglossary calls the vanish zone as the Buffer Zone and defines its dimensions as the same as those of the Matrix (visible portion of the playfield), meaning the playfield is 10 blocks wide and 40 blocks high.

In Tetris, Tetris Best, Tetris Best 2 (and mods) and Tetris Perfect (and mods), blocks in vanish zone are not stored, so they don't reappear. They are all based on Wes64's Tetris. Same with games similar to Brick Game.