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Compare the 4th example of the Company Train's | Compare the 4th example of the Company Train's variations above with [[Kaidan Setups]] (both L and J are just swapped)(credit to ''kazu''). | ||
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Revision as of 12:11, 14 February 2020
Company Train or 社畜トレイン (Shachiku Torein) Is a unique Prophecy T-Spin Double method which is mainly used on a relatively flat terrain. This form mainly uses S one column away from a wall and an L hanging on top of it in order to create a T-Spin Double which would then be immediately followed by another T-Spin Double. This setup was developed by Japanese players.
Generic Structure
As long as S has a place to be dropped with at least 2 blocks high wall on one end of S and a single gap on the other end of S before it hits wall, this technique's generic structure is always possible.
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Variations, Other Uses, and Comparisons
As mentioned before, this technique is always possible as long S has a place to be dropped. Even though it's possible, doing it over a 3-wide hole is inefficient in most cases because the player is forced to make an unconventional overhang in order to achieve the second T-Spin Double.
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If L has a place to be dropped on, players could drop the L first before spinning in the S later.
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S and L could be substituted by other blocks. As long as it has maintains the same shape as the generic structure, it is still possible.
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Compare the 4th example of the Company Train's variations above with Kaidan Setups (both L and J are just swapped)(credit to kazu).
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If it's possible, making the overhang for the second T-Spin Double on the other side of the build before the T for the first T-Spin Double comes could help on executing a much faster attack.
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Compare the Company Train's variation above with Cut Copy (both could be used for a quick consecutive T-Spin Doubles and the overhang for the second T-Spin Double could be prepared before executing the first T-Spin Double).
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Diagonal shaped holes below Company Train could be used to make three or more consecutive Company Trains. The downside to this is that this variation requires a lot of Zs on demand and might block the Tetris hole (if there is one) located below the build for a few bags.
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Company Train could be used as a direct follow-up to a T-Spin Triple.
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Instead of directly doing the second T-Spin Double, repeating another Company Train is also possible and it also maintains a clean stack. In theory, this could be continued infinitely. But in practice, this requires alot of S and L on demand. This shares the same principle as Mechanical TSD v3.
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