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'''Company Train''' or '''社畜トレイン (Shachiku Torein (lit.:Corporate Slave Train)''' Is a unique [[Prophecy T-Spin Double]] method which is mainly used on a relatively flat terrain. This form mainly uses S one column away from a wall and an L hanging on top of it in order to create a [[T-Spin Double]] which would then be immediately followed by another T-Spin Double. This setup was developed by Japanese players and The English name for this setup comes from ''Malady'''s 550+ slides of T-Spin guide. | |||
==Generic Structure== | |||
As long as S has a place to be dropped with at least 2 blocks high wall on one end of S and a single gap on the other end of S before it hits wall, this technique's generic structure is always possible. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G| | | | | | }} | |||
{{pfrow|G|G|G|G| | | | | | }} | |||
{{pfrow|G|G|G|G|G|2| |'S|'S| }} | |||
{{pfrow|G|G|G|G|G|1|'S|'S| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|} | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | |Z| | | | }} | |||
{{pfrow|G|G|G|G|Z|Z| | | | }} | |||
{{pfrow|G|G|G|G|Z|P|P|P|L|L}} | |||
{{pfrow|G|G|G|G|G|G|P|S|S|L}} | |||
{{pfrow|G|G|G|G|G|G|S|S| |L}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | |Z| | }} | |||
{{pfrow| | | | | |G|Z|Z| | }} | |||
{{pfrow|G|G|G|G|G|G|Z|P|P|P}} | |||
{{pfrow|G|G|G|G|G|G|G|G|P|G}} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | |G| | }} | |||
{{pfrow| | | | | |G|G|G| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|G| }} | |||
{{pfend}} | |||
|} | |||
==Variations, Other Uses, and Comparisons== | |||
As mentioned before, this technique is always possible as long S has a place to be dropped. Even though it's possible, doing it over a 3-wide hole is inefficient in most cases because the player is forced to make an unconventional overhang in order to achieve the second T-Spin Double. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | |Z| | | | }} | |||
{{pfrow|G|G|G|G|Z|Z| | | | }} | |||
{{pfrow|G|G|G|G|Z|P|P|P|L|L}} | |||
{{pfrow|G|G|G|G|G|G|P|S|S|L}} | |||
{{pfrow|G|G|G|G|G|G|S|S| |L}} | |||
{{pfrow|G|G|G|G|G|G|G|-|-| }} | |||
{{pfrow|G|G|G|G|G|G|G|-|-| }} | |||
{{pfrow|G|G|G|G|G|G|G|-|-| }} | |||
{{pfend}} | |||
|} | |||
If L has a place to be dropped on, players could drop the L first before spinning in the S later. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | |L|L| | }} | |||
{{pfrow| | |G|G| | | |L| | }} | |||
{{pfrow|G|G|G|G| | | |L| | }} | |||
{{pfrow|G|G|G|G|G|G| |G|G|G}} | |||
{{pfrow|G|G|G|G|G|G| |G|G|G}} | |||
{{pfrow|G|G|G|G|G|G| |G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | |'S| | | | | }} | |||
{{pfrow| | | |Z|'S|'S| | |I| }} | |||
{{pfrow| | |Z|Z| |'S| | |I| }} | |||
{{pfrow|O|O|Z| | | |L|L|I|J}} | |||
{{pfrow|O|O|G|G| | | |L|I|J}} | |||
{{pfrow|G|G|G|G| | | |L|J|J}} | |||
{{pfrow|G|G|G|G|G|G| |G|G|G}} | |||
{{pfrow|G|G|G|G|G|G| |G|G|G}} | |||
{{pfrow|G|G|G|G|G|G| |G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | |Z| | | | |I| }} | |||
{{pfrow| | |Z|Z| | | | |I| }} | |||
{{pfrow|O|O|Z|P|P|P|L|L|I|J}} | |||
{{pfrow|O|O|G|G|P|S|S|L|I|J}} | |||
{{pfrow|G|G|G|G|S|S| |L|J|J}} | |||
{{pfrow|G|G|G|G|G|G| |G|G|G}} | |||
{{pfrow|G|G|G|G|G|G| |G|G|G}} | |||
{{pfrow|G|G|G|G|G|G| |G|G|G}} | |||
{{pfend}} | |||
|} | |||
S and L could be substituted by other blocks. As long as it still maintains the same shape as the generic structure, it is still possible. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |S|S| | | | }} | |||
{{pfrow|G|G|G|S|S|P|P|P|L|L}} | |||
{{pfrow|G|G|G|G|G|G|P|J|J|L}} | |||
{{pfrow|G|G|G|G|G|G|G|J| |L}} | |||
{{pfrow|G|G|G|G|G|G|G|J| |G}} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | |I}} | |||
{{pfrow| | | |O|O| | | | |I}} | |||
{{pfrow| | | |O|O| | | | |I}} | |||
{{pfrow|G|G|G|G|P|P|P|Z|Z|I}} | |||
{{pfrow|G|G|G|G|G|P|S|S|Z|Z}} | |||
{{pfrow|G|G|G|G|G|S|S| |O|O}} | |||
{{pfrow|G|G|G|G|G|G|G| |O|O}} | |||
{{pfrow|G|G|G|G|G|G|G| |G|G}} | |||
{{pfrow|G|G|G|G|G|G|G| |G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|L| | | | | |I| | | }} | |||
{{pfrow|L| | | | | |I| | | }} | |||
{{pfrow|L|L| | | | |I|Z|Z| }} | |||
{{pfrow|G|P|P|P|S|S|I|J|Z|Z}} | |||
{{pfrow|G|G|P|S|S|O|O|J|J|J}} | |||
{{pfrow|G|G|G|G| |O|O|G|G|G}} | |||
{{pfrow|G|G|G|G|G| |G|G|G|G}} | |||
{{pfrow|G|G|G|G|G| |G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|L| | | | | | | | | }} | |||
{{pfrow|L| | | | |Z|Z| | | }} | |||
{{pfrow|L|L|S|P|P|P|Z|Z|G|G}} | |||
{{pfrow|O|O|S|S|P|G|G|G|G|G}} | |||
{{pfrow|O|O| |S|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
Compare the 4th example of the Company Train's variations above with [[Kaidan Setups]] (both L and J are just swapped) (credit to ''kazu''). | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|L| | | | | | | | | }} | |||
{{pfrow|L| | | | |Z|Z| | | }} | |||
{{pfrow|L|L|S|P|P|P|Z|Z|G|G}} | |||
{{pfrow|O|O|S|S|P|G|G|G|G|G}} | |||
{{pfrow|O|O| |S|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| |J| | | | | | | | }} | |||
{{pfrow| |J| | | |Z|Z| | | }} | |||
{{pfrow|J|J|S|P|P|P|Z|Z|G|G}} | |||
{{pfrow|O|O|S|S|P|G|G|G|G|G}} | |||
{{pfrow|O|O| |S|G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
If it's possible, making the overhang for the second T-Spin Double on the other side of the build before the T for the first T-Spin Double comes could help on executing a much faster attack. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| |S|S| | | | | | | }} | |||
{{pfrow|S|S| | | | |I|I|I|I}} | |||
{{pfrow|O|O|J|J|P|P|P|G|G|G}} | |||
{{pfrow|O|O|J|Z|Z|P|G|G|G|G}} | |||
{{pfrow|G|G|J| |Z|Z|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| |G|G| | |L|L|L| | }} | |||
{{pfrow|G|G|P|P|P|L|G|G|G|G}} | |||
{{pfrow|G|G|G|P|G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
Compare the Company Train's variation above with [[Cut Copy]] (both could be used for a quick consecutive T-Spin Doubles and the overhang for the second T-Spin Double could be prepared before executing the first T-Spin Double). | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| |S|S| | | | | | | }} | |||
{{pfrow|S|S| | | | |I|I|I|I}} | |||
{{pfrow|O|O|J|J|P|P|P|G|G|G}} | |||
{{pfrow|O|O|J|Z|Z|P|G|G|G|G}} | |||
{{pfrow|G|G|J| |Z|Z|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| |S|S| | | | |J|J|J}} | |||
{{pfrow|S|S| | | |I|I|I|I|J}} | |||
{{pfrow|G|Z|Z|P|P|P|G|G|G|G}} | |||
{{pfrow|G|G|Z|Z|P|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfrow|G|G|G| |G|G|G|G|G|G}} | |||
{{pfend}} | |||
|} | |||
Diagonal shaped holes below Company Train could be used to make three or more consecutive Company Trains. The downside to this is that this variation requires a lot of Zs on demand and might block the Tetris hole (if there is one) located below the build for a few bags. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| |S| | | | | | | | }} | |||
{{pfrow| |S|S| | | | | | | }} | |||
{{pfrow|O|O|S| | | | | | | }} | |||
{{pfrow|O|O|P|P|P|I|I|I|I|L}} | |||
{{pfrow|G|G|G|P|J|J|J|L|L|L}} | |||
{{pfrow|G|G|G|G|G| |J|G|G|G}} | |||
{{pfrow|G|G|G|G|G|G|G| |G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| |G| | |Z| | | | | }} | |||
{{pfrow| |G|G|Z|Z| | | | |L}} | |||
{{pfrow|G|G|G|Z|P|P|P|L|L|L}} | |||
{{pfrow|G|G|G|G|G|P|G|G|G|G}} | |||
{{pfrow|G|G|G|G|G|G|G| |G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|I| | | | | | | | | }} | |||
{{pfrow|I| | | | | |Z| | | }} | |||
{{pfrow|I|G| | |G|Z|Z| | | }} | |||
{{pfrow|I|G|G|G|G|Z|P|P|P|G}} | |||
{{pfrow|G|G|G|G|G|G|G|P|G|G}} | |||
{{pfend}} | |||
|} | |||
Company Train could also be used as a direct follow-up to a [[T-Spin Triple]]. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |Z| | | | | }} | |||
{{pfrow| | | |Z|Z| | | | | }} | |||
{{pfrow|G|G|G|Z| | | | | | }} | |||
{{pfrow|G|G|G|G|G| |S|S| | }} | |||
{{pfrow|G|G|G|G|G|S|S| | | }} | |||
{{pfrow|G|G|G|G|G|G|G|P|G|G}} | |||
{{pfrow|G|G|G|G|G|G|G|P|P|G}} | |||
{{pfrow|G|G|G|G|G|G|G|P|G|G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |Z| | | | | }} | |||
{{pfrow| | | |Z|Z| | | | |I}} | |||
{{pfrow|G|G|G|Z|P|P|P|L|L|I}} | |||
{{pfrow|G|G|G|G|G|P|S|S|L|I}} | |||
{{pfrow|G|G|G|G|G|S|S| |L|I}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |Z| | | | | }} | |||
{{pfrow| | | |Z|Z| | | | |L}} | |||
{{pfrow|G|G|G|Z|P|P|P|L|L|L}} | |||
{{pfrow|G|G|G|G|G|P|S|S|O|O}} | |||
{{pfrow|G|G|G|G|G|S|S| |O|O}} | |||
{{pfend}} | |||
|} | |||
Instead of directly doing the second T-Spin Double, repeating another Company Train is also possible and it also maintains a clean stack. In theory, this could be continued infinitely. But in practice, this requires alot of S and L on demand. This shares the same principle as [[Mechanical TSD Setups|Mechanical TSD v3]]. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G| | | | | | }} | |||
{{pfrow|G|G|G|G| | | | | | }} | |||
{{pfrow|G|G|G|G| |Z| | | | }} | |||
{{pfrow|G|G|G|G|Z|Z| | | | }} | |||
{{pfrow|G|G|G|G|Z|P|P|P|L|L}} | |||
{{pfrow|G|G|G|G|G|G|P|S|S|L}} | |||
{{pfrow|G|G|G|G|G|G|S|S| |L}} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|G|G|G|G|J|J| | | | }} | |||
{{pfrow|G|G|G|G|J|P|P|P|L|L}} | |||
{{pfrow|G|G|G|G|J|G|P|S|S|L}} | |||
{{pfrow|G|G|G|G|G|G|S|S| |L}} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | |Z| | | | }} | |||
{{pfrow|G|G|O|O|Z|Z| | | | }} | |||
{{pfrow|G|G|O|O|Z|P|P|P|L|L}} | |||
{{pfrow|G|G|I|I|I|I|P|S|S|L}} | |||
{{pfrow|G|G|G|G|G|G|S|S| |L}} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfrow|G|G|G|G|G|G|G|G| |G}} | |||
{{pfend}} | |||
|} | |||
==See Also== | |||
* [[Cut Copy]] | |||
* [[Kaidan Setups]] | |||
* [[Mechanical TSD Setups]] | |||
==External Links== | |||
* [https://four.lol/methods/shachiku-train page] by FOUR on Company Train | |||
* [https://www.youtube.com/watch?v=fru9Jvk6jhM video] by ''kazu'' about Prophecy T-Spins | |||
* [https://drive.google.com/open?id=1SXhbTwuoZVrtETo0uomZJuPoTvpaTasj presentation] by ''Malady'' on T-Spin. | |||
[[Category:T-Spin Methods]] | |||
[[Category: Prophecy T-Spin]] |
Revision as of 15:11, 20 February 2020
'Company Train or 社畜トレイン (Shachiku Torein (lit.:Corporate Slave Train) Is a unique Prophecy T-Spin Double method which is mainly used on a relatively flat terrain. This form mainly uses S one column away from a wall and an L hanging on top of it in order to create a T-Spin Double which would then be immediately followed by another T-Spin Double. This setup was developed by Japanese players and The English name for this setup comes from Maladys 550+ slides of T-Spin guide.
Generic Structure
As long as S has a place to be dropped with at least 2 blocks high wall on one end of S and a single gap on the other end of S before it hits wall, this technique's generic structure is always possible.
|
|
|
|
Variations, Other Uses, and Comparisons
As mentioned before, this technique is always possible as long S has a place to be dropped. Even though it's possible, doing it over a 3-wide hole is inefficient in most cases because the player is forced to make an unconventional overhang in order to achieve the second T-Spin Double.
|
If L has a place to be dropped on, players could drop the L first before spinning in the S later.
|
|
|
S and L could be substituted by other blocks. As long as it still maintains the same shape as the generic structure, it is still possible.
|
|
|
|
Compare the 4th example of the Company Train's variations above with Kaidan Setups (both L and J are just swapped) (credit to kazu).
|
|
If it's possible, making the overhang for the second T-Spin Double on the other side of the build before the T for the first T-Spin Double comes could help on executing a much faster attack.
|
|
Compare the Company Train's variation above with Cut Copy (both could be used for a quick consecutive T-Spin Doubles and the overhang for the second T-Spin Double could be prepared before executing the first T-Spin Double).
|
|
Diagonal shaped holes below Company Train could be used to make three or more consecutive Company Trains. The downside to this is that this variation requires a lot of Zs on demand and might block the Tetris hole (if there is one) located below the build for a few bags.
|
|
|
Company Train could also be used as a direct follow-up to a T-Spin Triple.
|
|
|
Instead of directly doing the second T-Spin Double, repeating another Company Train is also possible and it also maintains a clean stack. In theory, this could be continued infinitely. But in practice, this requires alot of S and L on demand. This shares the same principle as Mechanical TSD v3.
|
|
|
See Also
External Links
- page by FOUR on Company Train
- video by kazu about Prophecy T-Spins
- presentation by Malady on T-Spin.