Multiplayer Techniques: Difference between revisions

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m (Text replacement - "{{pfrow| | | | | | | | | | }}" to "{{pfrowblank}}")
 
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== Non-overstacking Construction ==
[[Category:General Methods]]
Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage.


In this situation, a player overstacks and takes longer to get down to the garbage.
== General ==
{|
*[[Non-overstacking Construction]]
|- valign="top"
*[[Back-to-Back Chaining Methods]]
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |G|G|G|G|G| | | }}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | |T| }}
{{pfrow| | |G|G|G|G|G|T|T|T}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
Drop T above<br>clogged rectum
|{{pfstart}}
{{pfrow| | | |J| | | | | | }}
{{pfrow| | | |J|J|J| | |T| }}
{{pfrow| | |G|G|G|G|G|T|T|T}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
Drop J
|{{pfstart}}
{{pfrow| | | |J| | | | | | }}
{{pfrow| | | |J|J|J| | |T| }}
{{pfrow|L|L|G|G|G|G|G|T|T|T}}
{{pfrow|G|L|G|G|G|G|G|G|G|G}}
{{pfrow|G|L|G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
Drop L for<br>triple
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |J| | | | | | }}
{{pfrow| | | |J|J|J| | |T| }}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
[[Line clear#Naive|Naive gravity]]
|}
 
With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | |G|G|G|G|G| | | }}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |T| | | | | }}
{{pfrow| | | |T|T|T| | | | }}
{{pfrow| | |G|G|G|G|G| | | }}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |T| | | | | }}
{{pfrow| | | |T|T|T| |J| | }}
{{pfrow| | |G|G|G|G|G|J|J|J}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G| |G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | |T| | | | | }}
{{pfrow| | | |T|T|T| |J| | }}
{{pfrow|L|L|G|G|G|G|G|J|J|J}}
{{pfrow|G|L|G|G|G|G|G|G|G|G}}
{{pfrow|G|L|G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | |T| | | | | }}
{{pfrow| | | |T|T|T| |J| | }}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfend}}
|}
 
=== Towering ===
When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |G| |G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |Z| | | | }}
{{pfrow| | | | |Z|Z| | | | }}
{{pfrow| | | |G|Z|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|L| | | | |Z| | | | }}
{{pfrow|L| | | |Z|Z| | | | }}
{{pfrow|L|L| |G|Z|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | |T| | | | | | }}
{{pfrow|L| | |T|T|Z| | | | }}
{{pfrow|L| | |T|Z|Z| | | | }}
{{pfrow|L|L| |G|Z|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | |T| | | | | | }}
{{pfrow|L| | |T|T|Z| | | | }}
{{pfrow|L| | |T|Z|Z| | | | }}
{{pfrow|L|L| |G|Z|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |T| | | | | | }}
{{pfrow|L| | |T|T|Z| | | | }}
{{pfrow|L| | |T|Z|Z| | | | }}
{{pfrow|L|L| |G|Z|G|G| | | }}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfrow|G|G| |G|G|G|G|G|G|G}}
{{pfend}}
|}
Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement.


== Field Manipulation ==
== Field Manipulation ==
*[[Alternative Line Clear]]
*[[Misdrop]]
*[[Skimming]]


=== Alternative Line Clear ===
== Setups ==
To clear garbage efficiently, sometimes, a player needs to clear lines with different methods.
*[[Combo Setups]]
{|
*[[T-Spin Methods]]
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G|T| }}
{{pfrow|G|G|G|G|G|G|G|G|T|T}}
{{pfrow|G|G|G|G|G|G|G|G|T|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G|J|J}}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
{{pfrow|G|G|G|G|G|G|G|G|J|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow|G|G| | | | | | | | }}
{{pfrow|G|G| | | | |G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G| | | | | | | | }}
{{pfrow|G|G|L|L|J|J|G|G|G|G}}
{{pfrow|G|G|G|L|J|G|G|G|G|G}}
{{pfrow|G|G|G|L|J|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|S| | |Z| | | | }}
{{pfrow|G|G|S|S|Z|Z|G|G|G|G}}
{{pfrow|G|G|G|S|Z|G|G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
 
 
=== Mis-drop ===
A mis-drop is nothing more than garbage in disguise. Build over it and clear it as you would normal garbage.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |S|S| | | }}
{{pfrow| | | | |S|S| | | | }}
{{pfrow|G|G|G| | |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | |S|S| | | }}
{{pfrow| |J|J|J|S|S| | | | }}
{{pfrow|G|G|G|J| |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| |Z| | | | | | | | }}
{{pfrow|Z|Z| | | |S|S| | | }}
{{pfrow|Z|J|J|J|S|S| | | | }}
{{pfrow|G|G|G|J| |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| |Z| | | | | | | | }}
{{pfrow|Z|Z| | | |S|S| |L| }}
{{pfrow|Z|J|J|J|S|S|L|L|L| }}
{{pfrow|G|G|G|J| |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| |Z| | | | | | | | }}
{{pfrow|Z|Z| | | |S|S| |L| }}
{{pfrow|Z|J|J|J|S|S|L|L|L| }}
{{pfrow|G|G|G|J| |G|G|G|G|I}}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfend}}
|}
 
 
=== Skimming ===
 
==== Downward ====
When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to depend on other tetrominoes to keep himself from topping out.
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|L|L}}
{{pfrow|G|G|G|G|G|G|G|G|G|L}}
{{pfrow|G|G|G|G|G|G|G|G|G|L}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|O|O}}
{{pfrow|G|G|G|G|G|G|G|G|O|O}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|S| }}
{{pfrow|G|G|G|G|G|G|G|G|S|S}}
{{pfrow|G|G|G|G|G|G|G|G|G|S}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|J|J|J}}
{{pfrow|G|G|G|G|G|G|G|G|G|J}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
 
If a player is close to topping out, create a funnel for safety.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G| | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |O|O|J| | | | }}
{{pfrow|G|G|G|O|O|J|J|J| | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G| | | | | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |L| | | | | | }}
{{pfrow|G|L|L|L| | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|}
 
Easy to grasp? How about these?
{|
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|G| | |Z}}
{{pfrow|G|G|G|G|G|G|G| |Z|Z}}
{{pfrow|G|G|G|G|G|G|G| |Z| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|G|J|J|Z}}
{{pfrow|G|G|G|G|G|G|G|J|Z|Z}}
{{pfrow|G|G|G|G|G|G|G|J|Z| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| |S|S}}
{{pfrow|G|G|G|G|G|G|G|S|S| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|G|L|L|L}}
{{pfrow|G|G|G|G|G|G|G|L|S|S}}
{{pfrow|G|G|G|G|G|G|G|S|S| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
 
==== Upward ====
When unable to tetris because of a funnel, fill it up.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|L| }}
{{pfrow|G|G|G|G|G|G|G|G|L| }}
{{pfrow|G|G|G|G|G|G|G|G|L|L}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|J|J}}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G|T| }}
{{pfrow|G|G|G|G|G|G|G|G|T|T}}
{{pfrow|G|G|G|G|G|G|G|G|T| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}


=== Pyramid ===
=== Pyramid ===


Situations like this should be remedied as quickly as possible in a match to avoid future complications.  
Situations like this should be remedied as quickly as possible in a match to avoid future complications. They can also be converted into [[Kaidan Setups]].
{|
{|
|{{pfstart}}
|{{pfstart}}
Line 580: Line 49:
{{pfend}}
{{pfend}}
|}
|}


=== Overhang ===
=== Overhang ===
Line 587: Line 55:
|{{pfstart}}
|{{pfstart}}
{{pfrow| |G| | |G|G| | | | }}
{{pfrow| |G| | |G|G| | | | }}
{{pfrow|G|G| |G|G|G| | |J|J}}
{{pfrow|G|G|G|G|G|G| | |J|J}}
{{pfrow|G|G|G|G|G|G|G| |J| }}
{{pfrow|G|G|G|G|G|G|G| |J| }}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
Line 594: Line 62:
|{{pfstart}}
|{{pfstart}}
{{pfrow| |G| | |G|G|S| | | }}
{{pfrow| |G| | |G|G|S| | | }}
{{pfrow|G|G| |G|G|G|S|S|J|J}}
{{pfrow|G|G|G|G|G|G|S|S|J|J}}
{{pfrow|G|G|G|G|G|G|G|S|J| }}
{{pfrow|G|G|G|G|G|G|G|S|J| }}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
Line 600: Line 68:
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| |G| | |G|G|S| | | }}
{{pfrow| |G| | |G|G|S| | | }}
{{pfrow|G|G|G|G|G|G|G|S|J| }}
{{pfrow|G|G|G|G|G|G|G|S|J| }}
Line 638: Line 106:
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| |J|J| |G| |O|O|T| }}
{{pfrow| |J|J| |G| |O|O|T| }}
{{pfrow|G|J|G|G|G|G|L|L|T| }}
{{pfrow|G|J|G|G|G|G|L|L|T| }}
Line 646: Line 114:
|}
|}


== Back-to-Back Chaining ==
== Timing ==
 
=== Tetris ===
BtB tetris is probably the most widely used tactic of them all. A player simply builds up for one tetris. After clearing with an I, a player stacks on top of the foundation for a second tetris.
 
=== T-Spin Single ===
[[Twist|T-spin]] singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does. In ''[[Tetris Worlds]]'', T-spin singles with the T tetromino's flat side against the wall don't send garbage, but in ''[[Tetris DS]]'', they do.
{|
|{{pfstart}}
{{pfrow| |-| | | | | | | | }}
{{pfrow|-|-|-| | | | | | | }}
{{pfrow| |G|G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|T| | | | | | | | | }}
{{pfrow|T|T| | | | | | | | }}
{{pfrow|T|G|G|G|G|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|T| | | | | | | | | }}
{{pfrow|T|T| | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|T| | | | | | | | | }}
{{pfrow|T|T| | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
{{pfend}}
|}
 
{|
|- valign="top"
|{{pfstart}}
{{pfrow| | | | | | |G| |-| }}
{{pfrow| | | | |G|G|G|-|-|-}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
Place T
|{{pfstart}}
{{pfrow| | | | | | |G| | |T}}
{{pfrow| | | | |G|G|G| |T|T}}
{{pfrow|G|G|G|G|G|G|G|G|G|T}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
Soft drop and<br>rotate left
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | |G| | |T}}
{{pfrow| | | | |G|G|G| |T|T}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
T-spin single
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | |G| | |T}}
{{pfrow| | | | |G|G|G| |T|T}}
{{pfrow|G|G|G|G|G|G|G|I|G|G}}
{{pfrow|G|G|G|G|G|G|G|I|G|G}}
{{pfrow|G|G|G|G|G|G|G|I|G|G}}
{{pfrow|G|G|G|G|G|G|G|I|G|G}}
{{pfend}}
Drop I for<br>
back-to-back tetris
|}
 
If a situation is not readily available, create one if you don't already have a BtB chain going.
{|
|{{pfstart}}
{{pfrow| | | | | | |G| | | }}
{{pfrow| | |G| | | |G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | |G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | |G| | | }}
{{pfrow| | |G| | | |G| | | }}
{{pfrow|G|G|G|G|G|G|G|O|O| }}
{{pfrow|G|G|G|G|G|G|G|O|O|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | |G| | | }}
{{pfrow| | |G| | | |G| | | }}
{{pfrow|G|G|G|G|G|G|G|O|O| }}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfrow|G|G|G|G|G|G|G| |G|G}}
{{pfend}}
|}
 
This one works even on ''Tetris Worlds'' because the T's back is against other blocks, not the wall:
{|
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| |L|L}}
{{pfrow|G|G|G|G|G|G|G|G|G|L}}
{{pfrow|G|G|G|G|G|G|G|G|G|L}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| |L|L}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}


{|
=== Garbage Countering ===
|{{pfstart}}
Many Tetris guideline games, such as [[Tetris DS]], [[Tetris Splash]], or [[Tetris Party]], include a multiplayer feature called garbage countering.  Garbage countering delays incoming garbage and adds it to a queue, which is then added onto the player's field once that player drops a piece.  While the garbage is queued up, players are able to reduce or eliminate the incoming garbage lines by sending out garbage of their own.  Each line sent will instead reduce the incoming garbage by an equal amount.  If a player sends out more garbage than what is currently queued up, they will cancel out all incoming garbage and send the remaining lines to their opponent.
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|J|J|J}}
{{pfrow|G|G|G|G|G|G|G|Z|Z|J}}
{{pfrow|G|G|G|G|G|G|G| |Z|Z}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| |Z|Z}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}


=== T-Spin Double ===
=== Garbage Blocking ===
T-Spin Doubles, when combined with tetrises, produce one of the most deadly combinations in multiplayer.  
Garbage blocking is a feature found in Tetris Online Japan which takes garbage countering one step further and will delay incoming garbage in the queue until a piece is dropped which does not clear a line.  Along with the methods found in garbage countering, this also allows for reducing and delaying incoming garbage by way of combos, since combos are done with consecutive pieces that each clear a line.
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | |S| | | }}
{{pfrow| | | | | | |S|S| | }}
{{pfrow|G|G|G|G|G|G|G|S| | }}
{{pfrow|G|G|G|G|G|G|G| | | }}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | |S| | | }}
{{pfrow| | | | | | |S|S| | }}
{{pfrow|G|G|G|G|G|G|G|S| | }}
{{pfrow|G|G|G|G|G|G|G|T|T|T}}
{{pfrow|G|G|G|G|G|G|G|G|T|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | |S| | | }}
{{pfrow| | | | | | |S|S| | }}
{{pfrow|G|G|G|G|G|G|G|S| | }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
 
{|
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | | | | | | | | }}
{{pfrow|J| | | | |Z|Z| |O|O}}
{{pfrow|J|J|J| | | |Z|Z|O|O}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | |Z| | | }}
{{pfrow| | | | | |Z|Z| | |J}}
{{pfrow| | |L| | |Z|O|O| |J}}
{{pfrow|L|L|L| | | |O|O|J|J}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow| | | |L| | | | | | }}
{{pfrow|J|L|L|L| | | | | | }}
{{pfrow|J|J|J| | | |I|I|I|I}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfend}}
|}
 
 
== Timing ==


=== Offensive ===
=== Offensive ===
A player should be agressive when the opportunity arises. Do not sit and counter garbage. Let yourself recieve garbage and send it back. You want to send the most garbage as possible. Often, it's better to tetris after the opponent because they will not be able to counteract the garbage, either accidentally or intentionally.  
A player should be aggressive when the opportunity arises. Do not sit and counter garbage. Let yourself receive garbage and send it back. You want to send the most garbage as possible. Often, it's better to tetris after the opponent because they will not be able to counteract the garbage, either accidentally or intentionally.  


If you have a chance to BtB in a short time period, don't pass it up. The more time you give your opponent between a BtB, the more likely he will have formed a plan for the upcoming garbage.
If you have a chance to BtB in a short time period, don't pass it up. The more time you give your opponent between a BtB, the more likely they will have formed a plan for the upcoming garbage.


=== Defensive ===
=== Defensive ===
When nearing a top out, counter the garbage as best as you can. Your opponent will not recieve extra ammunition and will have to build his own tetrises. Do not waste time making many singles. Most of all, remember not to overstack.
When nearing a top out in a game that supports garbage countering try to counter the garbage as best as you can. Your opponent will not receive extra ammunition and will have to build his own tetrises. Do not waste time making many singles. Most of all, remember not to overstack.

Latest revision as of 18:37, 1 November 2023


General

Field Manipulation

Setups

Pyramid

Situations like this should be remedied as quickly as possible in a match to avoid future complications. They can also be converted into Kaidan Setups.

GGGGGGTet.pngTet.pngTet.pngTet.png
GGGGGGGTet.pngTet.pngTet.png
GGGGGGGGTet.pngTet.png
GGGGGGGGGTet.png
GGGGGGTet.pngTet.pngTTet.png
GGGGGGGTTTet.png
GGGGGGGGTTet.png
GGGGGGGGGTet.png
GGGGGGTet.pngTet.pngTet.pngTet.png
GGGGGGGZZTet.png
GGGGGGGGZZ
GGGGGGGGGTet.png
GGGGGGTet.pngTet.pngLTet.png
GGGGGGGTet.pngLTet.png
GGGGGGGGLL
GGGGGGGGGTet.png
GGGGGGTet.pngJTet.pngTet.png
GGGGGGGJJJ
GGGGGGGGTet.pngTet.png
GGGGGGGGGTet.png

Overhang

When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat.

Tet.pngGTet.pngTet.pngGGTet.pngTet.pngTet.pngTet.png
GGGGGGTet.pngTet.pngJJ
GGGGGGGTet.pngJTet.png
GGGGGGGGJTet.png
GGGGGGGGGTet.png
Tet.pngGTet.pngTet.pngGGSTet.pngTet.pngTet.png
GGGGGGSSJJ
GGGGGGGSJTet.png
GGGGGGGGJTet.png
GGGGGGGGGTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngGTet.pngTet.pngGGSTet.pngTet.pngTet.png
GGGGGGGSJTet.png
GGGGGGGGJTet.png
GGGGGGGGGTet.png
Tet.pngTet.pngTet.pngTet.pngGTet.pngTet.pngTet.pngTTet.png
GTet.pngGGGGTet.pngTet.pngTT
GTet.pngGGGGTet.pngTet.pngTTet.png
GGGGGGGTet.pngGTet.png
GGGGGGGTet.pngGTet.png
Tet.pngTet.pngTet.pngTet.pngGTet.pngTet.pngTet.pngTTet.png
GTet.pngGGGGTet.pngTet.pngTT
GTet.pngGGGGLLTTet.png
GGGGGGGLGTet.png
GGGGGGGLGTet.png
Tet.pngTet.pngTet.pngTet.pngGTet.pngOOTTet.png
GTet.pngGGGGOOTT
GTet.pngGGGGLLTTet.png
GGGGGGGLGTet.png
GGGGGGGLGTet.png
Tet.pngJJTet.pngGTet.pngOOTTet.png
GJGGGGOOTT
GJGGGGLLTTet.png
GGGGGGGLGTet.png
GGGGGGGLGTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngJJTet.pngGTet.pngOOTTet.png
GJGGGGLLTTet.png
GGGGGGGLGTet.png
GGGGGGGLGTet.png

Timing

Garbage Countering

Many Tetris guideline games, such as Tetris DS, Tetris Splash, or Tetris Party, include a multiplayer feature called garbage countering. Garbage countering delays incoming garbage and adds it to a queue, which is then added onto the player's field once that player drops a piece. While the garbage is queued up, players are able to reduce or eliminate the incoming garbage lines by sending out garbage of their own. Each line sent will instead reduce the incoming garbage by an equal amount. If a player sends out more garbage than what is currently queued up, they will cancel out all incoming garbage and send the remaining lines to their opponent.

Garbage Blocking

Garbage blocking is a feature found in Tetris Online Japan which takes garbage countering one step further and will delay incoming garbage in the queue until a piece is dropped which does not clear a line. Along with the methods found in garbage countering, this also allows for reducing and delaying incoming garbage by way of combos, since combos are done with consecutive pieces that each clear a line.

Offensive

A player should be aggressive when the opportunity arises. Do not sit and counter garbage. Let yourself receive garbage and send it back. You want to send the most garbage as possible. Often, it's better to tetris after the opponent because they will not be able to counteract the garbage, either accidentally or intentionally.

If you have a chance to BtB in a short time period, don't pass it up. The more time you give your opponent between a BtB, the more likely they will have formed a plan for the upcoming garbage.

Defensive

When nearing a top out in a game that supports garbage countering try to counter the garbage as best as you can. Your opponent will not receive extra ammunition and will have to build his own tetrises. Do not waste time making many singles. Most of all, remember not to overstack.