Tetris with Cardcaptor Sakura Eternal Heart: Difference between revisions

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|hold = No
|hold = No
|hard = Yes (Sonic Drop)
|hard = Yes (Sonic Drop)
|Rotation System = [[TGM rotation]]
|system = [[TGM rotation]]
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'''Tetris with Cardcaptor Sakura Eternal Heart''' is the first Tetris game by Arika to be released on a home console. The game lacks a standard mode, and instead plays similarly to Flash Point, where the goal is to clear lines containing jeweled blocks as fast as possible.
'''Tetris with Cardcaptor Sakura Eternal Heart''' is the first Tetris game by Arika to be released on a home console. The game lacks a standard mode, and instead plays similarly to Flash Point, where the goal is to clear lines containing jeweled blocks as fast as possible.

Revision as of 23:29, 16 April 2008

Tetris with Cardcaptor Sakura Eternal Heart

[[File:{{{boxart}}}|175px]]
Developer(s) Arika
Publisher(s) Arika
Release Date(s) August 10, 2000
Platform(s) Playstation

Gameplay Info

Next pieces 1
Playfield dimensions {{{playfield}}}
Hold piece No
Hard drop Yes (Sonic Drop)
Rotation system TGM rotation
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
[[File:{{{title-scrn}}}|100px]] [[File:{{{ingame-scrn}}}|100px]]

Tetris with Cardcaptor Sakura Eternal Heart is the first Tetris game by Arika to be released on a home console. The game lacks a standard mode, and instead plays similarly to Flash Point, where the goal is to clear lines containing jeweled blocks as fast as possible.

The name and gameplay of this game has been carried over to the Sakura mode in Tetris The Grand Master 3 Terror-Instinct, which plays similarly as well.