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{{pfrow| | |I| | | | | | | }} | {{pfrow| | |I| | | | | | | }} | ||
{{pfrow| | |I| | |S| | | | }} | {{pfrow| | |I| | |S| | | | }} | ||
{{pfrow| | |I| | |S|S| | {{pfrow| | |I| | |S|S|J|J|J}} | ||
{{pfrow|O|O|I|P|P|P|S|G|G| | {{pfrow|O|O|I|P|P|P|S|G|G|J}} | ||
{{pfrow|O|O|G|G|P|G|G|G|G|G}} | {{pfrow|O|O|G|G|P|G|G|G|G|G}} | ||
{{pfrow| |G|G|G|G|G|G|G|G|G}} | {{pfrow| |G|G|G|G|G|G|G|G|G}} |
Revision as of 05:28, 8 April 2020
Shachiku Train (社畜トレイン) (lit: Corporate Slave Train) or Company Train Is a unique Prophecy T-Spin Double method which is mainly used on a relatively flat terrain. This form mainly uses S one column away from a wall and an L hanging on top of it in order to create a T-Spin Double which would then be immediately followed by another T-Spin Double. This setup was developed by Japanese players and The English name for this setup comes from Malady's 550 slides of T-Spin guide.
Generic Structure
As long as S has a place to be dropped with at least 2 blocks high wall on one end of S and a single gap on the other end of S before it hits wall, this technique's generic structure is always possible.
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Variations, Other Uses, and Comparisons
As mentioned before, this technique is always possible as long S has a place to be dropped. Even though it's possible, doing it over a 3-wide hole is inefficient in most cases because the player is forced to make an unconventional overhang in order to achieve the second T-Spin Double.
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If L has a place to be dropped on, players could drop the L first before spinning in the S later.
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S and L could be substituted by other blocks. As long as it still maintains the same shape as the generic structure, it is still possible.
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- Compare the 4th example of the Company Train's variations above with Kaidan Setups (both L and J are just swapped) (credit to kazu).
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- Compare the 5th example of the Company Train's variations above with Cut Copy (S is just shifted one column to the right).
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For terrains with 4 columns wide and 2 rows deep hole, creating the variation of Company Train below is possible. One could place down the floating S and the overhang before spinning J in.
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- Compare the example of the Company Train's variation above with STMB Cave (O base is used instead of J).
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If possible, making the overhang for the second T-Spin Double on the other side of the build before the T for the first T-Spin Double comes could help on executing a much faster attack.
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Diagonal shaped holes below Company Train could be used to make three or more consecutive Company Trains. The downside to this is that this variation requires a lot of Zs on demand and might block the Tetris hole (if there is one) located below the build for a few bags.
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Company Train could also be used as a direct follow-up to a T-Spin Triple.
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Company Train could be used along with Donation T-Spin Double for effective usage of pieces.
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Instead of directly doing the second T-Spin Double, repeating another Company Train is also possible and it also maintains a clean stack. In theory, this could be continued infinitely. But in practice, this requires a lot of S and L on demand. This shares the same principle as Mechanical TSD v3.
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See Also
External Links
- page by FOUR on Company Train
- video by kazu about Prophecy T-Spins
- presentation by Malady on T-Spin.