Tetris Stardust

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Tetris Stardust
Release Information
Developer Tetris Online Japan, inc.
Publisher Tetris Online Japan, inc.
Platform Silverlight, browser-based
Release Date 2009
Gameplay Information
Next pieces 5
Playfield dimensions 10w x 20h
Rotation system SRS
Hold piece
Hard drop
Has 180° rotation
Adjustable tuning
Websites

Twitch Speedrun.com StrategyWiki

Tetris Stardust was a browser-based free-to-play Tetris game.

Gameplay

Tetris Stardust features a single game mode in which the player must score as many points as possible in 40 lines. It uses a modified version of the Guideline ruleset.

The game features spin recognition for all tetromino types and a Spin Rank system to reward the player for performing a variety of twists. Performing multiple unique twists with the same piece will award higher spin ranks.

Star Marks are randomly placed on the playfield. When all spaces with Star Marks are occupied, an avalanche will be triggered. This will effectively break every piece on the playfield into individual blocks and cause them to fall. Additional points are awarded for clearing lines with avalanches.

Rotation System

The rotation system in Tetris Stardust is SRS with some modifications to allow wall kicks with the O tetromino. Normally, the O tetromino does not move when rotated, but if one of the following checks succeeds, the game will bypass basic rotation and perform a wall kick.

  • If rotating left, the space directly underneath the lower-right block must be occupied
  • If rotating right, the space directly underneath the lower-left block must be occupied


O Tetromino Wall Kick Data
Test 1 Test 2 Test 3 Test 4
CW ( 1, 0) ( 1,-1) ( 1,-2) ( 2,-1)
CCW (-1, 0) (-1,-1) (-1,-2) (-2,-1)

Scoring

Scoring is mostly based on Guideline scoring. However, the logic which calculates the score for a piece actually yields two main values: a Finish Score, which includes line clear, spin (not Spin Rank), and combo points; and a Total Score, which includes all of these plus perfect clear, hard drop, and soft drop points. Both of these values are used to increment the player's score, which causes all line clear, spin, and combo points to be doubled.

Additional values are defined for certain spins performed with non-T tetrominoes and the unique "Spin Rank" mechanic.

Below is the effective scoring table after accounting for the score doubling quirk.

Action Points
Single 200
Double 600
Triple 1000
Tetris 1600
T-Spin Zero1 800
Spin Zero 200
Spin Single 1600
Spin Double 2400
Spin Triple 3200
T-Spin Mini Single 200
Spin Mini Single 400
Spin Mini Double2 1200
Combo 100 × combo count
Soft Drop 1 × cells
Hard Drop 2 × cells
Perfect Clear3 0
Back-to-Back Action Score × 1.5
Spin Rank E 50
Spin Rank D 100
Spin Rank C 200
Spin Rank B 400
Spin Rank A- 600
Spin Rank A 800
Spin Rank A+ 1000
Spin Rank S- 1400
Spin Rank S 1600
Spin Rank S+ 1800

1 There is no separate score value defined for a T-Spin Mini Zero. Because of this, it scores the same as a T-Spin Zero (800), which is significantly more than a T-Spin Mini Single (200). This is most likely an oversight.
2 Displayed in-game as "(Piece)-Spin Mini-W" for non-T pieces. T-Spin Mini Doubles do not display anything, but still award 1200 points.
3 While the game recognises and displays Perfect Clears, there is no score value defined for them.

Star Dust

At the start of a game, two Star Marks are randomly placed on the playfield. Covering every Star Mark at the same time will trigger an avalanche known as a Star Dust, breaking every piece on the playfield into individual blocks and applying gravity similar to a cascade. With each Star Dust, a new random set of Star Marks are placed, with one additional Star Mark being added.

There are two main types of Star Dust:

  • Star Dust - Triggered by placing a piece to cover the final Star Mark
  • Combo Star Dust - Triggered by performing a line clear which moves higher portions of the stack to cover the remaining Star Marks

Scoring for a Star Dust avalanche (if it clears at least one line) is calculated as follows:

  • A is the total avalanche score.
  • F is the Piece Finish Score, which includes the internal base values of the line clear, spin, and combo performed with the triggering piece. This will typically be half of the value in the scoring table for line clears, or zero if no line clears or spins were performed.
  • S is the Piece Spin Score, which is the internal base value of the line clear or spin if a spin was performed with the triggering piece, or zero otherwise.
  • L is the number of lines cleared by the avalanche. This does not include lines cleared by the triggering piece.
  • P is 2 if the avalanche ends with a Perfect Clear, otherwise it is 1.
  • C is the Combo Star Dust bonus. For a regular Star Dust, this is zero. For a Combo Star Dust, C is calculated as follows:

  • M is the number of Star Marks newly covered as a result of the triggering piece and its line clear.

When the avalanche score passes certain score thresholds, special text will be displayed. For example, if a Star Dust avalanche scores between 5,000 and 9,999 points, the text "5000UP" will be displayed. Below is a full list of these score thresholds:

  • 5,000
  • 10,000
  • 20,000
  • 30,000
  • 40,000
  • 50,000
  • 100,000
  • 300,000
  • 500,000
  • 1,000,000
  • 3,000,000
  • 5,000,000

The highest scoring Star Dust, the line clear that triggered it, and its score are displayed on the results screen at the end of the game. For example, if the player performs a T-Spin Double that triggers the highest scoring Star Dust in that game, the results screen will display "T-Spin Double Star Dust".

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