From Hard Drop Tetris Wiki
Tetris 2 | |
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Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Release Date(s) | 9/21/1993 (Japan) |
Platform(s) | NES, Game Boy, SNES |
Gameplay Info | |
Next pieces | 1 |
Playfield dimensions | 10w x 20h |
Hold piece | no |
Hard drop | no |
Rotation system | No wall kick |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
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Tetris 2 is a Tetris game for the NES, Game Boy, and SNES.
It plays similarly to Dr. Mario with multi-colored tetrominoes and hinged tetrominoes instead of domino-shaped pills.
Known in Japan as Tetris Flash:
since they already had their own Tetris 2.
Gameplay specifics
Tetris 2, as mentioned above, is similar to Dr. Mario in concept, where the player must eliminate all the flashing target blocks (which are unaffected by gravity) by lining up three blocks of the same color (Red, Yellow, and Green in NES, Black, Grey, and White in GB, and Pink, Yellow, and Blue in SNES).
On the bottom of the field are three special "flashing" target blocks. Clearing these will remove every target block of that color. The more target blocks that are removed via these special target blocks, the higher the player's bonus at the end of the level will be.
See also
Tetris and other puzzle games published by Nintendo {{}}
Console: Tetris (NES, Nintendo) | Tetris 2 | Tetris & Dr. Mario | 3D Tetris | The New Tetris | Tetris 99
Handheld: Tetris (Game Boy) | Tetris Blast | Tetris DX | Pokémon Tetris | Tetris DS | Tetris Axis
Topics: Nintendo Rotation System | Nintendo Wi-Fi Connection
External links
- Tetris 2 at StrategyWiki
- "Tetris Flash" from Japanese Wikipedia