Tetris at tetris.com: Difference between revisions

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{{Infobox |title = Tetris @ tetris.com
{{Infobox |title = Tetris @ tetris.com
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[[Category:Games List]]
[[Category:Games List]]
[[Category:13]]

Revision as of 12:15, 24 August 2017

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Tetris @ tetris.com

TetrisCom1.jpg
Developer(s) Blue Planet Software?
Publisher(s) The Tetris Company
Release Date(s) 2014
Platform(s) browser (Unity,
Adobe Flash Player)

Gameplay Info

Next pieces 3
Playfield dimensions 10 wide x 20 high (visible)
Hold piece Yes
Hard drop Yes
Rotation system SRS
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
TetrisCom2.jpg TetrisCom3.jpg

Tetris @ tetris.com is the Tetris game that you find at tetris.com. It replaced N-Blox at the site tetris.com/play-tetris in 2014. First version was programmed with Unity, later versions used Adobe Flash Player. It uses a bag randomizer and follows the Tetris guideline in every regard, such as having full SRS, a hold piece, and move-reset lock delay.

Gameplay

The game follows the rule set of the endless Marathon known from other games. It can be played with keyboard or mouse. Keys are customizable and so are auto-repeat delay (DAS) and auto-repeat speed (ARR). The game features three different versions of Korobeiniki ("the Tetris theme") as music and also has a local highscore table.

The endless Marathon can be started at levels 1, 5, 10, 15, 20 and 25. Speed maxes out at level 30. The level increases every 10 cleared lines. For example, it is 140 lines to level 15 for a level 1 start, and 100 lines to level 15 for a level 5 start. Starting either on level 1 or level 5 is recommended for scoring purposes.

From level 1 to 20 gravity increases (level 20 is already 20G, that means pieces are pulled down immediately to the very bottom). Afterwards, lock delay is reduced (whereas the initial lock delay is about a half second). The game uses move-reset lock delay. That means every time a piece is moved or rotated, lock delay is reset and the piece is still active until the delay runs out (or the piece is moved or rotated 15 times before descending).

Soft drop yields 1 point for each soft-dropped row, hard drop yields 2 points for each dropped row. Much more points can be gained by clearing lines and performing T-Spins, combos and perfect clears (see the table below). The current level functions as a score multiplier except for drop points. T-spins yield the most points per cleared line, so using T-Spin techniques such as ST Stacking is recommended for scoring purposes.

The T-Spin Mini detection rule matches with that of Tetris Friends. T-Spin Mini Double is treated as a regular double line clear.

Line Clear Points Line Clear Points
 Single  100   T-Spin 0 Mini  100 
 Double  300   T-Spin Zero  400 
 Triple  500   Perfect Clear  no bonus 
 Tetris  800   B2B Tetris  1200 
 T-Spin Mini  200   B2B T-Mini  300 
 T-Spin Single  800   B2B T-Single  1200 
 T-Spin Double   1200   B2B T-Double  1800 
 T-Spin Triple  1600   B2B T-Triple  2400 
 Combo   Points   Combo   Points 
1 150 19 450
2 100 10 500
3 150 11 550
4 200 12 600
5 250 13 650
6 300 14 700
7 350 15 750
8 400 16 800


External links