Tetris DS: Difference between revisions

From Hard Drop Tetris Wiki

Jump to: navigation, search
No edit summary
m (Text replacement - "Category:Games List" to "Category:Games")
 
(34 intermediate revisions by 20 users not shown)
Line 1: Line 1:
[http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/tramadol/n83 tramadol online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5553 lorazepam online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5582 sony ericsson ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5577 free verizon ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=8&type=.htm order ultram] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=104 tracfone ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5578 free polyphonic ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=17&postno=12&type=.htm free nextel ringtones] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQveGVuaWNhbC9uODM xenical online] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvdmljb2Rpbi9uODM vicodin online] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=103 free free ringtones] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178193614.html buy phentermine] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=10&type=.htm cialis online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=17&postno=10&type=.htm funny ringtones] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcmluZ3RvbmVzL244Mw funny ringtones] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=368 cialis online] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/carisoprodol/n83 carisoprodol online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=13&postno=2&type=.htm hydrocodone online] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=364 xanax] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=11&postno=26&type=.htm order lortab] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/adipex/n83 adipex online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=13&postno=9&type=.htm order ultracet] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcmluZ3RvbmVzL244Mw free mp3 ringtones] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=365 buy fioricet] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvYWRpcGV4L244Mw adipex online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5564 free tracfone ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=9&postno=4&type=.htm cheap prozac] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=99 cheap ambien] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=17&postno=13&type=.htm qwest ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=1&postno=3&type=.htm buy zanaflex] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvYXRpdmFuL244Mw ativan online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=1&postno=4&type=.htm cheap diethylpropion] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvbGV2aXRyYS9uODM levitra online] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=79 cheap valium] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/xanax/n83 cheap xanax] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5522 cheap tramadol] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=370 cheap viagra] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcGhlbnRlcm1pbmUvbjgz phentermine] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcmluZ3RvbmVzL244Mw tracfone ringtones] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=380 free free ringtones] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=362 cheap phentermine] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=94 clonazepam online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=11&type=.htm free sprint ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=101 xenical] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=376 order clonazepam] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=17&postno=8&type=.htm tracfone ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5530 cheap fioricet] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvY2FyaXNvcHJvZG9sL244Mw carisoprodol online] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvY2xvbmF6ZXBhbS9uODM but clonazepam] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQveGVuaWNhbC9uODM xenical online] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvYWRpcGV4L244Mw cheap adipex] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=9&postno=12&type=.htm tenuate online] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQveGFuYXgvbjgz but xanax] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvZGlhemVwYW0vbjgz diazepam online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5529 xanax online] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/valium/n83 cheap valium] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvYXRpdmFuL244Mw ativan online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5552 cheap hydrocodone] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=1&postno=9&type=.htm zyban online] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/soma/n83 buy soma] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=17&postno=4&type=.htm free wwe ringtones] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvdWx0cmFtL244Mw cheap ultram] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/meridia/n83 cheap meridia] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5562 nokia ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5552 ambien online] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvY3ljbG9iZW56YXByaW5lL244Mw cheap cyclobenzaprine] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=11&postno=12&type=.htm tramadol online] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=84 ultram online] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvYW1iaWVuL244Mw ambien online] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/phentermine/n83 online phentermine] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5581 free sonyericsson ringtones] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvdmFsaXVtL244Mw valium online] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=381 free tracfone ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5572 motorola ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=93 buy alprazolam] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5576 free music ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=96 levitra online] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvYWxwcmF6b2xhbS9uODM cheap alprazolam] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=17&postno=14&type=.htm real ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5569 free qwest ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=5&type=.htm carisoprodol online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=11&postno=23&type=.htm free midi ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=9&postno=6&type=.htm clomid online] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178197581.html free tracfone ringtones] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvdHJhbWFkb2wvbjgz tramadol online] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcmluZ3RvbmVzL244Mw free ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5549 levitra] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/norco/n83 but norco] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=13&postno=4&type=.htm buy lorazepam] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvZGlhemVwYW0vbjgz cheap diazepam] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/ringtones/n83 free free ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=100 lorazepam online] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178197475.html cheap adipex] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=374 vicodin online] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178197418.html cheap viagra] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcGhlbnRlcm1pbmUvbjgz buy phentermine] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=5&postno=5&type=.htm paxil online] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvd2VsbGJ1dHJpbi9uODM cheap wellbutrin] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178197549.html free ringtones] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=378 buy levitra] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5531 ultram online] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvdHJhbWFkb2wvbjgz order tramadol] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=87 cheap ativan] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/ultracet/n83 cheap ultracet] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvbWVyaWRpYS9uODM meridia online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=17&postno=7&type=.htm free free ringtones] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcGF4aWwvbjgz paxil online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=5&postno=9&type=.htm mtv ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=85 online diazepam] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvZGlkcmV4L244Mw didrex online] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcmluZ3RvbmVzL244Mw free nokia ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=12&type=.htm music ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5567 free mp3 ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=106 mp3 ringtones] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=388 free samsung ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=9&postno=10&type=.htm online lipitor] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=17&type=.htm sonyericsson ringtones] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/ativan/n83 ativan online] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178196825.html cialis online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=5&postno=2&type=.htm cheap vicodin] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178197501.html buy norco] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5533 cialis online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=5&postno=6&type=.htm levitra online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5541 buy norco] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/didrex/n83 didrex online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5566 free funny ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=98 hydrocodone online] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvYWxwcmF6b2xhbS9uODM alprazolam online] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/hydrocodone/n83 hydrocodone] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5568 nextel ringtones] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcmluZ3RvbmVzL244Mw funny ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=86 cialis online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5574 sprint ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5535 ativan online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=11&postno=15&type=.htm ativan online] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQveGFuYXgvbjgz xanax online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=18&type=.htm free sony ericsson ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=88 cheap viagra] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178196796.html diazepam online] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvZmlvcmljZXQvbjgz cheap fioricet] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178197612.html funny ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=13&postno=11&type=.htm didrex online] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcmluZ3RvbmVzL244Mw tracfone ringtones] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcmluZ3RvbmVzL244Mw nokia ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=91 cheap norco] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvY2FyaXNvcHJvZG9sL244Mw cheap carisoprodol] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=102 nokia ringtones] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvdWx0cmFtL244Mw ultram online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5563 free ringtones] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=95 paxil online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=16&type=.htm free sagem ringtones] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcGF4aWwvbjgz paxil online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5560 propecia online] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/ambien/n83 buy ambien] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/ultram/n83 ultram online] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=367 cheap diazepam] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=11&postno=14&type=.htm order valium] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/viagra/n83 viagra online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=5&postno=7&type=.htm sony ringtones] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=387 motorola ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=5&postno=4&type=.htm cheap clonazepam] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/diazepam/n83 diazepam online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=11&postno=25&type=.htm pharmacy online online] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178197641.html free mp3 ringtones] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvdWx0cmFjZXQvbjgz cheap ultracet] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5548 cheap paxil] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=9&type=.htm cheap diazepam] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=11&postno=16&type=.htm viagra] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=83 online fioricet] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=5&postno=3&type=.htm online alprazolam] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5526 cheap valium] [http://www.cs.txstate.edu/~ob1016/ProxyServer/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvbmV4aXVtL244Mw nexium online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=9&postno=8&type=.htm cheap lisinopril] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/clonazepam/n83 clonazepam online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=5&postno=8&type=.htm free ericsson ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=11&postno=13&type=.htm but soma] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvbmV4aXVtL244Mw cheap nexium] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvZGlkcmV4L244Mw cheap didrex] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=9&postno=11&type=.htm celexa online] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/ringtones/n83 free mp3 ringtones] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5557 online nexium] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5528 buy carisoprodol] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=371 order meridia] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvdWx0cmFjZXQvbjgz cheap ultracet] [http://dblife.cs.wisc.edu/markUpDBWorld.cgi?fileName=messages/2007-05/1178196741.html fioricet online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5579 free cingular ringtones] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvcHJvcGVjaWEvbjgz propecia online] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=360 soma online] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=105 free funny ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=25&postno=20&type=.htm alltel ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=11&postno=18&type=.htm adipex] [http://edweb6.educ.msu.edu/forum/forum_posts.asp?TID=379 nokia ringtones] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=9&postno=9&type=.htm cheap zoloft] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=9&postno=5&type=.htm sildenafil online] [http://www2.cs.washington.edu/bugzilla/attachment.cgi?id=77 tramadol online] [http://www.sccs.swarthmore.edu/org/daily/forum/papprint.php?id=5583 free mono ringtones] [http://shell.ce.sharif.edu/~taghi/nph-proxy.cgi/011100A/http/diving-deep.net/net/cyclobenzaprine/n83 cyclobenzaprine online] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvc29tYS9uODM buy soma] [http://eden.rutgers.edu/~goldins/random/index.php?q=aHR0cDovL2RpdmluZy1kZWVwLm5ldC9uZXQvY2lhbGlzL244Mw cialis online] [http://boole.cs.iastate.edu/semanticweb/attachment.cgi?forum=49&topic=9&postno=7&type=.htm cheap albuterol] {{Infobox |title = Tetris DS
{{Infobox |title = Tetris DS
|developer = Nintendo
|developer = [[Nintendo]]
|publisher = Nintendo
|publisher = [[Nintendo]]
|released = March 20, 2006 (US)<br>April 21, 2006 (Europe)<br>April 27, 2006 (Japan)
|released = March 20, 2006 (US)<br>April 21, 2006 (Europe)<br>April 27, 2006 (Japan)
|platform = Nintendo DS
|platform = [[:Category:DS games|Nintendo DS]]
|preview = Six
|preview = Six
|playfield = 10w x at least 23h (20h visible)
|playfield = 10w x 43h+ (20h visible); spawns on 22h
|hold = Hold function
|hold = Hold function
|hard = Hard and soft drop (only hard locks in automatically)
|hard = yes
|SRS = Symmetry SRS
|system = SRS
|boxart = NDS_Tetris_DS_Box_Front.jpg
|boxart = NDS_Tetris_DS_Box_Front.jpg
|title-scrn=Tetris DS title.jpg
|title-scrn=Tetris DS title.png
|ingame-scrn=Tetris DS standard_mode.jpg
|ingame-scrn=Tetris DS standard_mode.png
|drop = yes
|initial =
}}
}}


==Modes==
==Modes==
===Standard mode===
===Standard mode===
Standard Tetris.
Standard Tetris.


This mode supports single player, 2 to 10 player "Ni-Fi" (proprietary local Wi-Fi) with one DS Game Card, and 2 or 4 players in [[Nintendo Wi-Fi Connection]], although many people have found it impossible to get a 4-player game going without it failing with an 86420 error.
This mode supports up to '''10''' players over a WiFi network with a game card.
 
In standard versus mode the playfield has 20 visible rows, and at least 23 invisible rows. This can be verified by starting a game against the level 4 or 5 CPU and stacking I, J, L, and T pieces high along the left wall. After doing that, allow the CPU to send you garbage while you play as slowly as possible (allowing pieces to drop slowly, then just as they reach bottom put them in the hold box). It has been confirmed through testing that a filled cell can reach the 43rd row (with the bottom visible row being row 1) without causing a "game over." Maybe it's stored infinitely until memory runs out. However it is impossible to verify if a 44th (or higher) row is present because any piece that would reach that height would cause a "game over" when initially placed.


The playfield in single player standard is at least 23 cells tall. Verification: Lay an I tetromino on its short end with only visible block, then clear some lines. All four blocks of the I will remain.
If 1 or both of these conditions is met on either player's screen, [[top out|the game will end]].
*The spawning piece is unable to enter the visible playfield, due to a filled cell being present in row 20 or higher which is in the path of the piece's spawning position.
*A piece has been placed and locked such that the piece is entirely above the visible playfield.


In "marathon" (called A-type in previous products), the player can start on any level from 1 to 20 after having reached that level in a previous game. Whenever the number of lines cleared reaches the level times 10, the level is increased by 1. For example, at level 15, clearing the 150th line changes the level to 16. In "line clear" (called B-type in previous products), the level does not increase.
In "marathon" (called A-type in previous products), the player can start on any level from 1 to 20 after having reached that level in a previous game. Whenever the number of lines cleared reaches the level times 10, the level is increased by 1. For example, at level 15, clearing the 150th line changes the level to 16. In "line clear" (called B-type in previous products), the level does not increase.
Like in other games following the [[Tetris Guideline]], gameplay in standard mode rapidly deviates from that of older Tetris games as the level increases because as long as a piece is kept spinning it will not lock (see [[Infinity]]). This, combined with the fact that continually spinning pieces have the ability to "climb" over obstacles (see [[SRS]]), makes the game almost insultingly easy at fast speeds. Rather than a game where a piece must be maneuvered as it falls, the endgame in standard mode of ''Tetris DS'' is "[[Drop#Gravity|20G]]": a game where a piece materializes on top of the middle of the stack, and can be moved left or right (while rotating) over small protrusions and positioned as desired.
;[[ARE]]: 0
;[[DAS]]: 11 frames delay, 5 frames period
;[[Lock delay]]: 30 frames
;[[Line clear]] delay: 40 frames


====Scoring tables====
====Scoring tables====
:''The following is based on original research and could use verification.''
The scoring in ''Tetris DS'' is like that of ''Tetris Zone''.[http://zone.tetris.com/page/manual]
 
*Level = as described above, with a maximum of 20  
*Level = as described above, with a maximum of 20  
*Height = 0 for Marathon, or chosen height for Line Clear
*Height = 0 for Marathon, or chosen height for Line Clear
*Soft [[drop]]: 1 point per cell
*Soft [[drop]]: 1 pt per cell
*Hard [[drop]]: 2 points per cell
*Hard [[drop]]: 2 pts per cell
*[[Line clear]]s:
*[[Line clear]]s:
**single: (Level   Height) * 100
**single: (Level + Height) * 100 pts
**double: (Level   Height) * 300
**double: (Level + Height) * 300 pts
**triple: (Level   Height) * 500
**triple: (Level + Height) * 500 pts
**tetris: (Level   Height) * 800
**tetris: (Level + Height) * 800 pts; difficult
**[[twist|T-spin]] no lines ([[Wall kick|kick]]): (Level   Height) * 100
**[[twist|T-spin]] no lines ([[Wall kick|kick]]): (Level + Height) * 100 pts
**[[twist|T-spin]] no lines (no kick): (Level   Height) * 400
**[[twist|T-spin]] no lines (no kick): (Level + Height) * 400 pts
**T-spin single (kick): (Level   Height) * 200
**T-spin single (kick): (Level + Height) * 200 pts; difficult
**T-spin single (no kick): (Level   Height) * 800
**T-spin single (no kick): (Level + Height) * 800 pts; difficult
**T-spin double: (Level   Height) * 1200
**T-spin double: (Level + Height) * 1200 pts; difficult
**T-spin triple: (Level   Height) * 1600
**T-spin triple: (Level + Height) * 1600 pts; difficult
**back to back (tetris or t-spin 1-3 lines): * 3/2
**back to back difficult line clears: * 3/2
***for example, back to back tetris: (Level   Height) * 1200
***for example, back to back tetris: (Level + Height) * 1200 pts


Sources: original research by [[User:Tepples|Tepples]] and [http://tetrisds.moero.info/index.php?����ˡ§ TDS Scoring (Japanese)]
Sources: original research by [[User:Tepples|Tepples]] and [http://tetrisds.moero.info/index.php?����ˡ§ TDS Scoring (Japanese)]
This happens to match Tetris Zone scoring.[http://zone.tetris.com/page/manual]


===Push mode===
===Push mode===
Line 65: Line 74:


Missions include
Missions include
*clear at least 2, 3, or 4 lines with a single tetromino
*"Clear 2/3 lines at once!"
*clear 2 or 3 lines with any tetromino other than I
*"Clear 5 lines total!"
*clear 1 or 2 lines with a specified tetromino
*"Use a (single Tetromino) to clear 2/3 lines at once!"
*clear 5 lines where only one or two specified tetrominoes are dealt
*"Clear 4 lines at once!" (Requires an I Tetromino)
*clear 5 lines under increased drop speed
*"[I Banned] Clear 2/3 lines at once!"
*clear 3, 4, or 5 lines using a single type of tetromino
*"Use a (specified Tetromino) to clear 1/2 line(s)!"
*clear 2 or 3 lines separated by one or two gap rows, otherwise known as a [[Line clear#Hurdle / Split|hurdle]]
*"[Limited Tetrominos] [Use 2 of them] Clear 5 lines total!
*clear a line at a given height on the playfield
*"[Speed Up] Clear 5 lines total!"
*clear a line without rotating tetrominoes, where tetrominoes spawn in random orientations
*"[Limited Tetrominos] [Use only 1] Clear 3/4/5 lines total!"
*clear four lines at a time twice in a row
*"[Line Hurdle] Clear 2/3 lines, skipping 1!" More information about line hurdles can be seen [[Line clear#Hurdle / Split|here]].
*"[Line Target] Clear the line marked by the arrow!"
*"[No Rotation] Clear a line!" (Pieces spawn in random orientations)
*"Clear 4 lines twice in a row!"
Conspicuous by their absence are any missions involving T-spins.
Conspicuous by their absence are any missions involving T-spins.


Modes:
Modes:
*Marathon: complete each mission in the time available or have 5 garbage lines added.
*Marathon: complete each mission in the time available or have 5 garbage lines added. Same as Standard mode, this mode has a total of 20 levels, but with the lack of Endless mode. You will advance to the next level when you successfully complete 2 missions, and completing 40 missions wins the game.
*Time Trial: choose dificulties 1 through 5, and complete the set of 10 missions, given in randomized order, as quickly as possible.
*Time Trial: choose difficulties 1 through 5, and complete the set of 10 missions, given in randomized order, as quickly as possible.


===Catch mode===
===Catch mode===
Line 85: Line 97:
Influences: ''Klustar'' (GBC) and ''Katamari Damacy'' (PS2)
Influences: ''Klustar'' (GBC) and ''Katamari Damacy'' (PS2)


This mode has been compared to inverse ''Tetris''. Player moves and rotates a clump of blocks to catch the falling tetrominoes and avoid the falling metroids. Forming a 4x4 square of blocks without gaps (not necessarily of whole tetrominoes, unlike ''[[The New Tetris]]'' and Square Tetris mode of ''[[Tetris Worlds]]'') will cause the tetrominoes to light up and explode 10 seconds later. The player can add overlapping 4x4 squares to this critical mass within these 10 seconds, or the player can trigger this explosion early. Hitting a falling metroid with the clump, hitting a falling tetromino with the clump while it is rotating, or letting a tetromino hit the bottom, will cause the player to lose health. When the health bar is depleted, the game is over.
This mode has been compared to inverse ''Tetris''. Player moves and rotates a clump of blocks to catch the falling tetrominoes and avoid the falling metroids. Forming a 4x4 square of blocks without gaps (not necessarily of whole tetrominoes, unlike ''[[The New Tetris]]'' and Square Tetris mode of ''[[Tetris Worlds]]'') will cause the tetrominoes to light up and explode 10 seconds later. The player can add overlapping 4x4 squares to this critical mass within these 10 seconds, or the player can trigger this explosion early. Hitting a falling metroid with the clump, hitting a falling tetromino with the clump while it is rotating, or letting a tetromino hit the bottom, will cause the player to lose health. Colliding with a metroid will also destroy a portion of the clump, and rotating the clump into a falling tetromino will destroy that tetromino. When a cluster of tetrominoes explodes, some health is recovered. When the health bar is depleted, or the clump becomes too large to fit on the screen, the game is over. Although this mode progresses by levels and ends after level 20 like Standard Mode, there is no Endless Mode variant to unlock.


===Puzzle mode===
===Puzzle mode===
Theme: ''[[Yoshi's Cookie]]''
Theme: ''[[Yoshi's Cookie]]''


Three, four, or five tetrominoes are displayed in the touch screen. The player chooses a tetromino and orientation using either the stylus or the  Control Pad and A Button, and if it would clear one or more line, it is dropped into the puzzle in the top screen. (Sliding and in-place spins are not possible.) Goal is to clear all lines.
Three, four, or five tetrominoes are displayed in the touch screen. The player chooses a tetromino and orientation using either the stylus or the  Control Pad and A Button, and if it would clear one or more line, it is dropped into the puzzle in the top screen. (Sliding and [[Twist|in-place spins]] are not possible.) Goal is to clear all lines.


Alleged design defect: For L, J, and T, which have four distinct orientations, the default orientation is assigned to Left on the  Control Pad, not Up as would be expected.
Alleged design defect: For L, J, and T, which have four distinct orientations, the default orientation is assigned to Left on the  Control Pad, not Up as would be expected.
Line 98: Line 110:
Influence: ''Klotski''; ''Puzznic''
Influence: ''Klotski''; ''Puzznic''


This mode has two modes, one where the blocks drop, and you try to maximize points by shifting and (in levels 1, 2, and 3) rotating tetrominoes and partial tetrominoes to form lines. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve certain numbers of combos, line clears, clear ll blocks. Solutions to the Touch Puzzle Mode can be found here: [[Tetris DS Touch Solutions]]
This mode has two modes, one where the blocks drop, and you try to maximize points by shifting and (in levels 1, 2, and 3) rotating tetrominoes and partial tetrominoes to form lines. The other mode, called "Puzzle" mode, is where you attempt to achieve various goals by moving blocks into a certain position to achieve certain numbers of combos, line clears, clear ll blocks. Some solutions to the Touch Puzzle Mode can be found [[Tetris DS/Touch Solutions|here]].


<br clear="all">
<br clear="all">
== See also ==
== See also ==
{{Nintendo games}}
{{Nintendo games}}


==External Links==
==External links==
*[http://www.tetrisds.com/ Official Tetris Website]
*''[[mariowiki:Tetris DS|Tetris DS]]'' at Super Mario Wiki
*[http://en.wikipedia.org/wiki/Tetris_DS Wikipedia] - Wikipedia Article on Tetris DS  
*''[[strategywiki:Tetris DS|Tetris DS]]'' at StrategyWiki
*[http://www.blockstats.org Blockstats] - Stat Tracker and Highscore board for Tetris DS
*[http://en.wikipedia.org/wiki/Tetris_DS Wikipedia] - Wikipedia Article on Tetris DS
*[http://www.nintendowifi.com/gaminghub/TetrisDSGamingHub.jsp TDS Gaming Hub] - Tetris DS Gaming Hub


[[Category:Games List]]
{{stub}}
[[Category:Games]]
[[Category:DS games]]
[[Category:NIWA]]

Latest revision as of 17:15, 5 November 2023

Tetris DS

NDS Tetris DS Box Front.jpg
Developer(s) Nintendo
Publisher(s) Nintendo
Release Date(s) March 20, 2006 (US)
April 21, 2006 (Europe)
April 27, 2006 (Japan)
Platform(s) Nintendo DS

Gameplay Info

Next pieces Six
Playfield dimensions 10w x 43h+ (20h visible); spawns on 22h
Hold piece Hold function
Hard drop yes
Rotation system SRS
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Tetris DS title.png Tetris DS standard mode.png

Modes

Standard mode

Standard Tetris.

This mode supports up to 10 players over a WiFi network with a game card.

In standard versus mode the playfield has 20 visible rows, and at least 23 invisible rows. This can be verified by starting a game against the level 4 or 5 CPU and stacking I, J, L, and T pieces high along the left wall. After doing that, allow the CPU to send you garbage while you play as slowly as possible (allowing pieces to drop slowly, then just as they reach bottom put them in the hold box). It has been confirmed through testing that a filled cell can reach the 43rd row (with the bottom visible row being row 1) without causing a "game over." Maybe it's stored infinitely until memory runs out. However it is impossible to verify if a 44th (or higher) row is present because any piece that would reach that height would cause a "game over" when initially placed.

If 1 or both of these conditions is met on either player's screen, the game will end.

  • The spawning piece is unable to enter the visible playfield, due to a filled cell being present in row 20 or higher which is in the path of the piece's spawning position.
  • A piece has been placed and locked such that the piece is entirely above the visible playfield.

In "marathon" (called A-type in previous products), the player can start on any level from 1 to 20 after having reached that level in a previous game. Whenever the number of lines cleared reaches the level times 10, the level is increased by 1. For example, at level 15, clearing the 150th line changes the level to 16. In "line clear" (called B-type in previous products), the level does not increase.

Like in other games following the Tetris Guideline, gameplay in standard mode rapidly deviates from that of older Tetris games as the level increases because as long as a piece is kept spinning it will not lock (see Infinity). This, combined with the fact that continually spinning pieces have the ability to "climb" over obstacles (see SRS), makes the game almost insultingly easy at fast speeds. Rather than a game where a piece must be maneuvered as it falls, the endgame in standard mode of Tetris DS is "20G": a game where a piece materializes on top of the middle of the stack, and can be moved left or right (while rotating) over small protrusions and positioned as desired.

ARE
0
DAS
11 frames delay, 5 frames period
Lock delay
30 frames
Line clear delay
40 frames

Scoring tables

The scoring in Tetris DS is like that of Tetris Zone.[1]

  • Level = as described above, with a maximum of 20
  • Height = 0 for Marathon, or chosen height for Line Clear
  • Soft drop: 1 pt per cell
  • Hard drop: 2 pts per cell
  • Line clears:
    • single: (Level + Height) * 100 pts
    • double: (Level + Height) * 300 pts
    • triple: (Level + Height) * 500 pts
    • tetris: (Level + Height) * 800 pts; difficult
    • T-spin no lines (kick): (Level + Height) * 100 pts
    • T-spin no lines (no kick): (Level + Height) * 400 pts
    • T-spin single (kick): (Level + Height) * 200 pts; difficult
    • T-spin single (no kick): (Level + Height) * 800 pts; difficult
    • T-spin double: (Level + Height) * 1200 pts; difficult
    • T-spin triple: (Level + Height) * 1600 pts; difficult
    • back to back difficult line clears: * 3/2
      • for example, back to back tetris: (Level + Height) * 1200 pts

Sources: original research by Tepples and [http://tetrisds.moero.info/index.php?����ˡ§ TDS Scoring (Japanese)]

Push mode

Theme: Donkey Kong
Influences: Original PC prototype of 2-player Tetris [2] Playfield: 10w x 38h

Push mode starts with two blocks near the center of a playfield roughly twice as tall as the standard playfield. Tetrominoes drop in opposite directions for the two players. Dropping a tetromino past the mass of blocks causes it to disappear. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. (Unlike in Standard mode, T-spins and Back to Backs do not count extra.) Once one block is placed or pushed off a player's end of the playfield, the player loses.

In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.

This mode supports single player, 2-player Ni-Fi, and Nintendo Wi-Fi Connection.

Mission mode

Theme: The Legend of Zelda

Missions include

  • "Clear 2/3 lines at once!"
  • "Clear 5 lines total!"
  • "Use a (single Tetromino) to clear 2/3 lines at once!"
  • "Clear 4 lines at once!" (Requires an I Tetromino)
  • "[I Banned] Clear 2/3 lines at once!"
  • "Use a (specified Tetromino) to clear 1/2 line(s)!"
  • "[Limited Tetrominos] [Use 2 of them] Clear 5 lines total!
  • "[Speed Up] Clear 5 lines total!"
  • "[Limited Tetrominos] [Use only 1] Clear 3/4/5 lines total!"
  • "[Line Hurdle] Clear 2/3 lines, skipping 1!" More information about line hurdles can be seen here.
  • "[Line Target] Clear the line marked by the arrow!"
  • "[No Rotation] Clear a line!" (Pieces spawn in random orientations)
  • "Clear 4 lines twice in a row!"

Conspicuous by their absence are any missions involving T-spins.

Modes:

  • Marathon: complete each mission in the time available or have 5 garbage lines added. Same as Standard mode, this mode has a total of 20 levels, but with the lack of Endless mode. You will advance to the next level when you successfully complete 2 missions, and completing 40 missions wins the game.
  • Time Trial: choose difficulties 1 through 5, and complete the set of 10 missions, given in randomized order, as quickly as possible.

Catch mode

Theme: Metroid
Influences: Klustar (GBC) and Katamari Damacy (PS2)

This mode has been compared to inverse Tetris. Player moves and rotates a clump of blocks to catch the falling tetrominoes and avoid the falling metroids. Forming a 4x4 square of blocks without gaps (not necessarily of whole tetrominoes, unlike The New Tetris and Square Tetris mode of Tetris Worlds) will cause the tetrominoes to light up and explode 10 seconds later. The player can add overlapping 4x4 squares to this critical mass within these 10 seconds, or the player can trigger this explosion early. Hitting a falling metroid with the clump, hitting a falling tetromino with the clump while it is rotating, or letting a tetromino hit the bottom, will cause the player to lose health. Colliding with a metroid will also destroy a portion of the clump, and rotating the clump into a falling tetromino will destroy that tetromino. When a cluster of tetrominoes explodes, some health is recovered. When the health bar is depleted, or the clump becomes too large to fit on the screen, the game is over. Although this mode progresses by levels and ends after level 20 like Standard Mode, there is no Endless Mode variant to unlock.

Puzzle mode

Theme: Yoshi's Cookie

Three, four, or five tetrominoes are displayed in the touch screen. The player chooses a tetromino and orientation using either the stylus or the Control Pad and A Button, and if it would clear one or more line, it is dropped into the puzzle in the top screen. (Sliding and in-place spins are not possible.) Goal is to clear all lines.

Alleged design defect: For L, J, and T, which have four distinct orientations, the default orientation is assigned to Left on the Control Pad, not Up as would be expected.

Touch mode

Theme: Balloon Fight
Influence: Klotski; Puzznic

This mode has two modes, one where the blocks drop, and you try to maximize points by shifting and (in levels 1, 2, and 3) rotating tetrominoes and partial tetrominoes to form lines. The other mode, called "Puzzle" mode, is where you attempt to achieve various goals by moving blocks into a certain position to achieve certain numbers of combos, line clears, clear ll blocks. Some solutions to the Touch Puzzle Mode can be found here.


See also

External links

This article is a Hard Drop Tetris Wiki stub.

You can help Hard Drop Tetris Wiki by expanding it.