Tetris (Commodore 64): Difference between revisions

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Most notable for its background music.  It is one of the worst tetris implementations ever made other than that. 1 rotate button, no hard drop, and no twisting of pieces at all. even if the initial and final squares of a rotation are free, the peice will not rotate if it is against a wall.
Most notable for its background music.  It is one of the worst tetris implementations ever made other than that. 1 rotate button, no hard drop, and no twisting of pieces at all. even if the initial and final squares of a rotation are free, the peice will not rotate if it is against a wall.
Another version was programmed by Hungarian developpers. Catched the eye of Robert Stein along with its Apple II counterpart, which triggered the release of Tetris outside USSR.

Revision as of 23:49, 11 March 2009

Tetris

[[File:{{{boxart}}}|175px]]
Developer(s) Mirrorsoft
Publisher(s) Mirrorsoft
Release Date(s) 1988
Platform(s) Commodore 64

Gameplay Info

Next pieces {{{preview}}}
Playfield dimensions {{{playfield}}}
Hold piece {{{hold}}}
Hard drop {{{hard}}}
Rotation system {{{system}}}
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
[[File:{{{title-scrn}}}|100px]] [[File:{{{ingame-scrn}}}|100px]]

See also

Most notable for its background music. It is one of the worst tetris implementations ever made other than that. 1 rotate button, no hard drop, and no twisting of pieces at all. even if the initial and final squares of a rotation are free, the peice will not rotate if it is against a wall.

Another version was programmed by Hungarian developpers. Catched the eye of Robert Stein along with its Apple II counterpart, which triggered the release of Tetris outside USSR.