180° rotation: Difference between revisions

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In [[NullpoMino]], a new wallkick table is used.
In [[NullpoMino]], a new wallkick table is used.
In [[Tetris]], space button rotates 180° with counter-clockwise wallkicks.
In [[Tetris Best]] and [[Tetris Best 2]], there are separate buttons that rotate 180° for counter-clockwise and clockwise wallkicks.
In [[Tetris Perfect]], there are 4 180° buttons (total number of rotation buttons is 16). Like in above, two buttons rotate 180° left or right. This time, it uses left/right wallkicks, because that's what is used in this game, not CCW or CW wallkicks. Two other buttons are same, but piece is moved 1 space down before rotating (force-rotation). In SRS, all 4 buttons do the same thing: rotate 180° with no kick, as force-rotation doesn't affect SRS.

Revision as of 01:59, 27 September 2017

180° rotation rotates the piece 180 degrees. In some games, that can be actually done. It grossly depends on games.

In tetr.js, it does two clockwise SRS rotations. Therefore no new spins can be done, but it still helps with finesse.

In DTET, pressing rotate left and rotate right at the same time will rotate 180° with counter-clockwise wallkicks.

In NullpoMino, a new wallkick table is used.