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|+ style="background: paleturquoise;"| <span style="color: black;"> Compare an Iso-TSD with a T-Spin Triple with an irregular overhang. </span> | |+ style="background: paleturquoise;"| <span style="color: black;"> Compare an Iso-TSD with a T-Spin Triple with an irregular overhang. </span> | ||
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* '''Compulsory''': the overhang for the Iso-TSD must be at least 3 columns long and the 2 rows-wide space between the overhang and the T-Spin Double must also be at least 3 columns long. | * '''Compulsory''': the overhang for the Iso-TSD must be at least 3 columns long and the 2 rows-wide space between the overhang and the T-Spin Double must also be at least 3 columns long. | ||
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< | <br clear=all> '''Iso T-spin Triple (TrIso)''' | ||
This kind of TST is rarely used. It can only be done on games which have 180° rotations and SRS 180° kicks, like Tetr.io (but not Jstris). It was first showcased by ''OctoCallie'' during the ''Garbo Gamble Cup'' tournament as a different continuation of the [[DT Cannon]].<sup>[[Polymer_T-Spins#References|[1]]]</sup> [[Yackspin]] is an opener that uses this technique. | This kind of TST is rarely used. It can only be done on games which have 180° rotations and SRS 180° kicks, like Tetr.io (but not Jstris). It was first showcased by ''OctoCallie'' during the ''Garbo Gamble Cup'' tournament as a different continuation of the [[DT Cannon]].<sup>[[Polymer_T-Spins#References|[1]]]</sup> [[Yackspin]] is an opener that uses this technique. |
Latest revision as of 15:18, 24 July 2024
Polymer T-Spins are setups for a T-Spin Double that uses kicks other than normal T-Spin Doubles and T-Spin Triples and kicks the T two rows downwards. These setups are considered ineffective in most cases, but still sometimes used to fix misdrops or complicated terrains.
Classifications, Basic Setups and Continuations
Iso-TSD
An Iso-TSD is built by making a shape that looks like a T-Spin Triple but the overhang is placed on the other side.
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- Compulsory: the overhang for the Iso-TSD must be at least 3 columns long and the 2 rows-wide space between the overhang and the T-Spin Double must also be at least 3 columns long.
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Some examples on how to make an Iso-TSD. The fifth example is not recomended because it wastes a T tetrimino; a better way to deal with that field is to use Kaslideoscope.
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The most efficient way to cover the overhang after doing an Iso-TSD is by spinning a J into the leftover. One could also fix it by making a Donation T-Spin if the oppurtunity arises. A T-Spin Triple followup is used in the first example.
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One could also make a structure similar to Bennxt Prop to deal with the overhang.
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Iso T-spin Triple (TrIso)
This kind of TST is rarely used. It can only be done on games which have 180° rotations and SRS 180° kicks, like Tetr.io (but not Jstris). It was first showcased by OctoCallie during the Garbo Gamble Cup tournament as a different continuation of the DT Cannon.[1] Yackspin is an opener that uses this technique.
Soft drop |
Clockwise |
180° |
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Neo-TSD
A Neo-TSD is made by making an overhang on one column shifted from the T-Spin Double. On some games, this would be recognized as a T-Spin Mini Double instead and does not send many garbage lines.
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- Compulsory: the overhang for the Neo-TSD must be at least 2 columns long and the 2 rows-wide space between the overhang and the T-Spin Double must also be at least 2 columns long.
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Some examples on how to make a Neo-TSD. The fifth example is not recomended because it, wastes a T tetrimino; a better way to deal with that field is to make a T-Spin Triple.
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By dropping either I or L, one might convert a Neo-TSD into a T-Spin Triple with an irregular overhang. Afterwards, use an I or L to clean up.
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The most efficient way to cover the overhang after doing Neo-TSD, familar to how it is done with Iso-TSD, is by spinning a J into the leftover. One could also fix it by making a Donation T-Spin if the oppurtunity arises. A Company Train followup is used on the first example.
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One could also make a Pseudo-Imperial Cross out of the overhang which could be then continued into a T-Spin Triple.
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Fin-TSD
A Fin-TSD is made by putting an overhang above the T-Spin Double. This one is considered to be the most effective and efficient way to make a Polymer T-Spin out of the three due to it being easier to spot the opportunity on doing so and has the most reliable continuations.
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- Compulsory: the overhang for the Fin-TSD must be at least 2 columns long and the 2 rows wide space between the overhang and the T-Spin Double must be at least 3 columns long.
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Some examples on how to make a Fin-TSD. The fifth diagram is not recomended because it wastes a T tetrimino; a better way to deal with that field, is to make a T-Spin Triple.
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The most efficient way to cover the overhang after doing a Fin-TSD is by spinning a Z into the leftover. One could also fix it by making a Donation T-Spin if the oppurtunity arises. A Cut copy followup is used on the first example.
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- A possible continuation without spinning a Z is by making a Cut copy.
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- Another way is to make an Impeldown for three T-Spin Doubles. This uses the same concept as WolfMoon Cannon.
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- If the overhang is one column longer, then one could make a T-Spin Triple overhang first and then spin a Z.
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Setups
Trehalose
Trehalose is a Fin-TSD → Neo-TSD Polymer T-Spin, discovered by TCM-β.
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Empty Field Setups
Empty Field Openings, created by the player Larrytetris.
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Midgame Opportunities
The Polymer (Trehalose) shape. At frame 3 is a Fin-TSD followed by a normal TSD (because the step is too far for Kaidan to work). It is a Fin-TSD at frame 11, followed by a Polymer (Fin-TSD + Neo-TSD combo, i.e. Trehalose). The fumen was made by Larrytetris.
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"It takes very few keystrokes to set each piece in place, and you can even take advantage of DAS/ARR repeat across pieces for the OIL." - Larrytetris. | "They are impractical and dangerous in modern multiplayer and will always remain an outside quirk of a blanket rule, in my book. The stack for them is not flat, and for the number of lines taken to do one (including the high overhang, which is I assume easy to get spiked on), their send-attack ratio is poor. With the number of pieces used, a normal t-spin double is nearly always better, and a tetris cleaner and less risky." - Paul676 |
Kojibiose
Kojibiose is a Fin-TSD → TST Polymer T-Spin discovered by TCM-β.
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Ajanba Signature
The Ajanba Signature is a Fin-TSD → Neo-TSD → Neo-TSD Polymer T-Spin, discovered by Ajanba. (fumen).
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Iso-Trehalose
The Iso-Trehalose is a Iso-TSD → Neo-TSD Polymer T-Spin Double.
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Yogsothoth
Yogsothoth is a Polymer T-Spin cut by a T-Spin Double. This could be applied to Fin-TSD, Neo-TSD or Iso-TSD.
Fin-variant
This is a Fin-TSD cut by a T-Spin Double that looks similar to Double Triple Cannon 2.
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If the overhang of this variant is only one column long, this could be easily transformed into a DT Cannon 2.
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Below are some structures similar to the normal Fin-variant. The one that looks like a DT Cannon is used lot of times by player Amemiya Taiyou. The one that looks like a BT Cannon is just Amemiya's Yogsothoth with the first T-Spin Double shifted one column.
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Just like the normal Fin-variant, the variations above could be easily transformed to the setups those are similar to respectively if the overhang is only one column long.
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Neo-variant
This is a Neo-TSD cut by a T-Spin Double that looks similar to DT Cannon 2.
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Below are some structures similar to the normal Neo-variant. They look similar to DT Cannon and BT Cannon, respectively.
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Iso-variant
This is a Iso-TSD cut by a T-Spin Double that looks similar to DT Cannon 2.
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by translocating the overhang of this variant is on the other side of the structure, this could be easily transformed into a DT Cannon 2.
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Below are some structures similar to the normal Iso-variant. They look similar to DT Cannon and BT Cannon, respectively.
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Just like the normal Fin-variant, the variations above could be easily transformed in to the setups those are similar to respectively if the overhang is on the other side of the structure.
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FinT Cannon
- Main article: FinT Cannon
FinT Cannon is a setup that starts with a Fin-TSD to TST.
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WolfMoon Cannon
- Main article: WolfMoon Cannon
WolfMoon Cannon is a Fin-TSD → Impeldown → Perfect Clear setup made by player WolfMoon.
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Godspin
- Main article: Godspin
Godspin is a Fin-TSD → Neo-TSD → TST setup. This setup was made as a joke and is mostly ineffective during battles.
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Godless-spin
Godless-spin is discovered by player cosin307, this is a Fin-TSD → Iso-TSD → Neo-TSD → TST setup. This setup was also made as a joke and is also mostly ineffective during battles.
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MD-PC
- Main article: MD-PC
MD-PC is a Neo-TSD/Fin-TSD → Perfect Clear setup discovered by player Octupus Tea.
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See Also
References
External Sites
- video by Larrytetris on making only Polymer T-Spin in a competitive match.
- presentation by Malady on T-Spin.
- page on FOUR about Polymer T-Spins