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'''Back-to-Back T-spin Triple''' is a difficult maneuver in some [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two [[T- | '''Back-to-Back T-spin Triple''' is a difficult maneuver in some [[SRS]] based games, which in (for example) ''[[Tetris DS]]'' sends a total of thirteen [[garbage]] rows to the opponent. It requires the player to make two [[T-Spin Triple Setups|T-Spin Triple]] line clears [[Back-to-Back|back-to-back]]. See [[Infinite TST]] for a loop where each time 2 T-Spin Triples are stacked above each other like described in this article. | ||
== Setups notched on side == | == Setups notched on side == | ||
===LT/JT=== | ===LT/JT=== | ||
LT/JT is the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin. | LT/JT is the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the [[T-Spin|T-spin]]. | ||
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== See also == | == See also == | ||
*[[Twist]] - | *[[Twist]] - explanation of twists such as T-Spins | ||
*[[Infinite TST]] - a T-Spin Triple | *[[T-Spin]] - explanation of which moves count as T-Spins | ||
*[[T-Spin Triple Setups]] - more details of how to perform a T-Spin Triple | |||
*[[Infinite TST]] - a loop involving nothing but T-Spin Triple line clears | |||
[[Category:T-Spin Methods]] | [[Category:T-Spin Methods]] | ||
[[Category:T-Spin Kick Methods]] | [[Category:T-Spin Kick Methods]] | ||
[[Category:T-Spin Combo]] | [[Category:T-Spin Combo]] |
Revision as of 08:45, 6 January 2018
Back-to-Back T-spin Triple is a difficult maneuver in some SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-Spin Triple line clears back-to-back. See Infinite TST for a loop where each time 2 T-Spin Triples are stacked above each other like described in this article.
Setups notched on side
LT/JT
LT/JT is the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
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TLTL | JTJT | TLJT | JTTL |
Setups involving S and I
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LSIL | JZIJ |
S/Z Core Replacement
The core of LT/JT can be replaced with two S or Z tetrominoes:
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JSSL | JZZL |
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TIOT | JZTT |
OZJ Setup
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece has been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a Double Triple 2 setup. In practice, planning the stacking is required to set up DT2 correctly, or blocks will get in the way. The ZZJ variation is useful for S/Z starts.
OZJ |
I Abort (requires L/J spin triple, double overhang and 180° rotation |
DT2 Transfer |
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ZZJ Setup
ZZJ |
Overhang left over |
Cleaned up with a |
Or twist |
JZJ Setup
This setup has a T-Spin Double bonus and no overhang to clean up afterward.
JZJ |
T-Spin Double bonus |
Done
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Setups notched in center
Setups containing I:
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JILS | IIS | IIJ |
Mirror possible: (IO)
Switching sides
A player may switch sides to clear Back to Back T-spin Triples indefinitely.
File:Tds-t-spin-IO-IO.gif | File:Tds-t-spin-JSSLI-IOZZJ.gif | File:Tds-t-spin-OLIJS-IIZ.gif | File:Tds-t-spin-IIS-IIZ.gif |
Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
File:Tds-t-spin-TTT.gif | File:Tds-t-spin-JIJ(T).gif | File:Tds-t-spin-TTIJ(T).gif |
These two have interchangeable parts.
File:Tds t spin iij 2.gif | File:Tds-t-spin-TTTIIJ(T).gif |
Back-To-Back-To-Back
Simple additions to patterns can lead to more than 2 T-Spin Triples:
Stacking JT/TL
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OZJ Enhanced
4 TST's
LSOZJ
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5 TST's
TJLSOZJ
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Imperial Cross Cannon
When building the other side, leave a notch in the bottom TST to turn it into an Imperial Cross.
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See also
- Twist - explanation of twists such as T-Spins
- T-Spin - explanation of which moves count as T-Spins
- T-Spin Triple Setups - more details of how to perform a T-Spin Triple
- Infinite TST - a loop involving nothing but T-Spin Triple line clears