Tetris AI: Difference between revisions

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Some work has been put into making a Tetris playing algorithm. Tetris AI appears in many [[game]]s, from [[Tetris (NES, Tengen)]] to [[Tetris DS]]. Interest increased when Colin Fahey created his own AI. Online fan made games [[Tetron]] and [[Tnet2]] gave players the ability to make their own algorithms. Little had been done for making an AI play for [[line clear|tetrises]] prior to Ryan Heise's work.
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==External links==
* [http://www.colinfahey.com/tetris/tetris.html Colin Fahey's Tetris AI]
* [http://www.colinfahey.com/techtv_tetris/techtv_tetris.html Colin Fahey on TechTV]
* [http://www.ccs.neu.edu/home/punkball/tetris/ Glamestris] (Glen Coppersmith and James Dennis)
* [http://www.cs.cornell.edu/boom/1999sp/projects/tetris/ Learning to play Tetris]
* [http://web.archive.org/web/1/http://dtet.web.infoseek.co.jp/dtet/ga/dtcptr/index.html Mihys's DTET AI] (web archive)
* [http://www.ryanheise.com/tetris/tetris_artificial_intelligence.html Playing TETRIS using the PageRank Algorithm] (Ryan Heise)
* [http://meatfighter.com/nintendotetrisai/ Applying Artificial Intelligence to Nintendo Tetris] (Michael Birken)
* [http://harddrop.com/forums/index.php?showtopic=5292 MisaMino T-spin AI]
 
[[Category:General Information]]

Revision as of 18:48, 27 May 2017

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