Tetris (Electronika 60): Difference between revisions
From Hard Drop Tetris Wiki
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{{Infobox |title = Tetris | {{Infobox |title = Tetris | ||
|released = June 6, 1984 | |released = June 6, 1984 [http://shopping.yahoo.com/blogs/digital-crave/tetris-turns-30--we-chat-with-the-inventor-alexey-pajitnov-214532700.html] | ||
|platform = Electronica 60 | |platform = Electronica 60 | ||
|developer = [[Alexey Pajitnov]] | |developer = [[Alexey Pajitnov]] |
Revision as of 20:12, 2 September 2014
Tetris | |
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Developer(s) | Alexey Pajitnov |
Publisher(s) | N/A |
Release Date(s) | June 6, 1984 [1] |
Platform(s) | Electronica 60 |
Gameplay Info | |
Next pieces | No |
Playfield dimensions | 10 wide x 20 high |
Hold piece | No |
Hard drop | Yes |
Rotation system | |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
Tetris for Electronica 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad and carets/vertical lines outlining the playfield.
See also
- Games
- Tetris The Grand Master 3 Terror-Instinct, where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)