Tetris (Electronika 60): Difference between revisions
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{{Infobox |title = Tetris | {{Infobox |title = Tetris | ||
|released = June 6, 1984 | |released = June 6, 1984 | ||
|platform = Electronica 60 | |platform = Electronica 60 | ||
|developer = [[Alexey Pajitnov]] | |||
|publisher = N/A | |||
|preview = No | |||
|playfield = 10 wide x 20 high | |||
|hold = No | |||
|hard = Yes | |||
|system = | |||
|boxart = Original_Tetris.png | |boxart = Original_Tetris.png | ||
|title-scrn = Original_Tetris_Title.png | |title-scrn = Original_Tetris_Title.png | ||
|ingame-scrn = Original_Tetris_Gameplay.png | |ingame-scrn = Original_Tetris_Gameplay.png | ||
}} | }} | ||
'''Tetris''' for Electronica 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a [[tetromino]]. A player controls input through the number pad and carets/vertical lines outlining the [[playfield]]. | '''Tetris''' for Electronica 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a [[tetromino]]. A player controls input through the number pad and carets/vertical lines outlining the [[playfield]]. |
Revision as of 18:57, 5 June 2014
Tetris | |
---|---|
Developer(s) | Alexey Pajitnov |
Publisher(s) | N/A |
Release Date(s) | June 6, 1984 |
Platform(s) | Electronica 60 |
Gameplay Info | |
Next pieces | No |
Playfield dimensions | 10 wide x 20 high |
Hold piece | No |
Hard drop | Yes |
Rotation system | |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
Tetris for Electronica 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad and carets/vertical lines outlining the playfield.
See also
- Games
- Tetris The Grand Master 3 Terror-Instinct, where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)