Tetris (Famicom): Difference between revisions
From Hard Drop Tetris Wiki
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|system = BPS rotation<br>([[SRS]] predecessor) | |system = BPS rotation<br>([[SRS]] predecessor) | ||
|boxart = Famicom_Tetris_Cart.png | |boxart = Famicom_Tetris_Cart.png | ||
|title-scrn=famicom2.png | |||
|ingame-scrn=famicom3.png | |||
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'''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases. | '''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases. |
Revision as of 00:50, 2 February 2011
Tetris | |
---|---|
Developer(s) | Bullet Proof Software |
Publisher(s) | Bullet Proof Software |
Release Date(s) | 1988 |
Platform(s) | Famicom |
Gameplay Info | |
Next pieces | 1 |
Playfield dimensions | 10x20 |
Hold piece | No |
Hard drop | Yes |
Rotation system | BPS rotation (SRS predecessor) |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
Tetris for Famicom, originally published under a wrong license, led to Henk Rogers's purchase of the Tetris license on multiple platforms, which later led directly to further Nintendo releases.
See also
This game mapped DOWN to rotate, and A to hard drop (!)