Tetris (Famicom): Difference between revisions

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|system = BPS rotation<br>([[SRS]] predecessor)
|system = BPS rotation<br>([[SRS]] predecessor)
|boxart = Famicom_Tetris_Cart.png
|boxart = Famicom_Tetris_Cart.png
|title-scrn=famicom2.png
|ingame-scrn=famicom3.png
}}
}}
'''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases.
'''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases.

Revision as of 00:50, 2 February 2011

Tetris

Famicom Tetris Cart.png
Developer(s) Bullet Proof Software
Publisher(s) Bullet Proof Software
Release Date(s) 1988
Platform(s) Famicom

Gameplay Info

Next pieces 1
Playfield dimensions 10x20
Hold piece No
Hard drop Yes
Rotation system BPS rotation
(SRS predecessor)
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Famicom2.png Famicom3.png

Tetris for Famicom, originally published under a wrong license, led to Henk Rogers's purchase of the Tetris license on multiple platforms, which later led directly to further Nintendo releases.

See also

This game mapped DOWN to rotate, and A to hard drop (!)