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{{Infobox |title = Tetris DX | {{Infobox |title = Tetris DX | ||
|developer = Nintendo | |developer = Nintendo |
Revision as of 03:08, 15 October 2007
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Tetris DX | |
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[[File:{{{boxart}}}|175px]] | |
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Release Date(s) | 21, Oct 1998 (Japan) 31, Oct 1998 (USA) 1, Jul 1999 (Europe) |
Platform(s) | Game Boy Color |
Gameplay Info | |
Next pieces | 1 |
Playfield dimensions | 10x18 |
Hold piece | No |
Hard drop | No |
Rotation system | {{{system}}} |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
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Not to be confused with Tetris Deluxe, a game released for western mobile phones.
Tetris DX was a Game Boy Color game as an enhancement of Nintendo's original Game Boy Tetris, with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on Game Boy Color and above. In addition, the game's rotation system had a glitch which lets a player move any tetromino except O upward by holding the direction against a wall while rotating in the opposite direction.
Modes
- Marathon (score maxes at 9,999,999)
- True 40 lines mode (not 40 "points" like in Tetris Worlds)
- Vs. CPU opponent
Rotation system
The rotation system is an early version of what would become SRS. Like in SRS, tetrominoes of width 3 rotate as if in a bounding square; unlike in SRS, L, J, and T start flat side up. TDX first tries rotation about the center of the box (the blue circle). If this fails, it tries rotation about an alternate center displaced by one cell (the gray circle). For I, S, and Z, this center starts out one cell above the ordinary center; for L, J, or T, it starts out one cell below.
Wall climbing
This rotation system is exploitable, especially on low levels:
Charge DAS |
Rotate left |
Shift left (DAS) |
Rotate right about |
This particular exploit was fixed in SRS.
Infinity
Ordinarily, Tetris DX lock delay follows step reset behavior: only downward motion under gravity resets the lock delay timer. But rotation about the alternate center does reset the timer used for gravity. This can be exploited by placing a piece in a corner and rotating it back and forth about the alternate center:
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See also
Tetris and other puzzle games published by Nintendo {{}}
Console: Tetris (NES, Nintendo) | Tetris 2 | Tetris & Dr. Mario | 3D Tetris | The New Tetris | Tetris 99
Handheld: Tetris (Game Boy) | Tetris Blast | Tetris DX | Pokémon Tetris | Tetris DS | Tetris Axis
Topics: Nintendo Rotation System | Nintendo Wi-Fi Connection