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After completing the second perfect clear, you will be left with one piece. Here, the perfect clears get much more abstract. Instead of having 1 rigid setup for each pc queue, you will have to assess the queue ahead and make a decision. After solving your third perfect clear, you will be left with 5 pieces, for your fifth. How good setups can be range wildly, from getting a 100% setup almost every time with a T piece, with being lucky to have a good setup at all with the S/Z piece. The order of good saves is (T > O > I > J/L > S/Z) | After completing the second perfect clear, you will be left with one piece. Here, the perfect clears get much more abstract. Instead of having 1 rigid setup for each pc queue, you will have to assess the queue ahead and make a decision. After solving your third perfect clear, you will be left with 5 pieces, for your fifth. How good setups can be range wildly, from getting a 100% setup almost every time with a T piece, with being lucky to have a good setup at all with the S/Z piece. The order of good saves is (T > O > I > J/L > S/Z) | ||
''Note: Extra O and Extra I 3rd is a pretty hotly debated subject. While | ''Note: Extra O and Extra I 3rd is a pretty hotly debated subject. While theoretically Extra I can be better, Extra O is much easier and safer to do'' | ||
==How this article is organized== | ==How this article is organized== | ||
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''96.667%'' | ''96.667%'' | ||
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Revision as of 01:20, 2 October 2022
Overview of Third PC
After completing the second perfect clear, you will be left with one piece. Here, the perfect clears get much more abstract. Instead of having 1 rigid setup for each pc queue, you will have to assess the queue ahead and make a decision. After solving your third perfect clear, you will be left with 5 pieces, for your fifth. How good setups can be range wildly, from getting a 100% setup almost every time with a T piece, with being lucky to have a good setup at all with the S/Z piece. The order of good saves is (T > O > I > J/L > S/Z)
Note: Extra O and Extra I 3rd is a pretty hotly debated subject. While theoretically Extra I can be better, Extra O is much easier and safer to do
How this article is organized
This article will be organized by the pieces, from best to worst. The article will cover some notable best-chance field setups, as well as a "main" setup to fall back on.
Where are the solves?????
With how abstract the setups are, there is no point showing you the solves. Figure them out yourself or perish.
Extra T setups
Best chance fields
100% |
100% |
100% |
100% |
100% |
100% |
|
100% |
100% |
100% |
100% |
100% |
99.96% |
99.841% |
Main route
100% |
99.05% |
98.75% |
80% |
Extra O setups
Best Chance Field
100%, duh Leads to TSZ 7th |
100% |
100% |
100% |
100% |
100% |
99.802% |
Main route
100% |
98.57% |
90.48% |
Note: This setup is called the "braindead" setup because of it's ease. Try not to rely on this too much, as the 10% chance of failure is still there.
Extra I setups
Best Chance Field
100% |
100% |
100% |
99.960% |
99.802% |
99.722 |
99.683% |
Main route
90.48% |
Note: Creates the same shape as Extra O main route, so carries the same percentage.
Extra J/L setups
Best Chance Field
100% |
100% |
100% |
100% |
99.96% |
99.96% |
99.96 |
Main Route
|
96.667% |