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{{Infobox | {{Infobox/Game | ||
|developer = [[Alexey Pajitnov]] | |developer = [[Alexey Pajitnov]] | ||
|publisher = N/A | |publisher = N/A | ||
|releasedate = 1985 [https://www.britannica.com/topic/Tetris] | |||
|platform = Electronica 60 | |||
|preview = 1 | |preview = 1 | ||
|playfield = 10 | |playfield = 10 × 20 | ||
|hold = No | |hold = No | ||
|hard = Yes | |hard = Yes | ||
|system = | |system = [[Original Rotation System]] | ||
| | |image = Original_Tetris.png | ||
}} | }} | ||
'''''Tetris''''' for the Electronika 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronika 60 computer, features black and white graphics | '''''Tetris''''' for the Electronika 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronika 60 computer, features black and white (or green, depending on the computer) graphics. The style used is called ASCII (American Standard Code for Information Interchange)art. A pair of brackets represents each block in a [[tetromino]]. A player controls input through the number pad, and there are greater/less than/slashes and lines outlining the [[playfield]]. | ||
You need to know some Russian to understand this game. The controls are as follows: | |||
* 7: Left | |||
* 9: Right | |||
* 8: Rotate | |||
* 4: Change level | |||
* 5: Restart | |||
* 1: Show/hide next | |||
* 0: Exit | |||
From top to bottom, the text in the upper left corner translates to "lines" "level" and "score" respectively. | |||
==Gallery== | |||
<gallery> | |||
Original_Tetris_Title.png | |||
Original_Tetris_Gameplay.png | |||
</gallery> | |||
==See also== | ==See also== | ||
*[[Game]]s | *[[Game]]s | ||
*[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode) | *[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode) | ||
*[[Tetris Effect]] and [[Tetris Effect: Connected]] have a secret level which features the exact same graphics on the playfield | |||
==External links== | ==External links== | ||
[http://www.youtube.com/watch?v=O0gAgQQHFcQ Gameplay video] | [http://www.youtube.com/watch?v=O0gAgQQHFcQ Gameplay video] | ||
[[Category:Games | |||
{{stub}} | |||
[[Category:Games]] |
Latest revision as of 17:19, 9 September 2024
Tetris (Electronika 60) | |
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| |
Release Information | |
Developer | Alexey Pajitnov |
Publisher | N/A |
Platform | Electronica 60 |
Release Date | 1985 [1] |
Gameplay Information | |
Next pieces | 1 |
Playfield dimensions | 10 × 20 |
Rotation system | Original Rotation System |
Hold piece | ✗ |
Hard drop | ✓ |
Has 180° rotation | N/A |
Adjustable tuning | N/A |
Websites
|
Tetris for the Electronika 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronika 60 computer, features black and white (or green, depending on the computer) graphics. The style used is called ASCII (American Standard Code for Information Interchange)art. A pair of brackets represents each block in a tetromino. A player controls input through the number pad, and there are greater/less than/slashes and lines outlining the playfield.
You need to know some Russian to understand this game. The controls are as follows:
- 7: Left
- 9: Right
- 8: Rotate
- 4: Change level
- 5: Restart
- 1: Show/hide next
- 0: Exit
From top to bottom, the text in the upper left corner translates to "lines" "level" and "score" respectively.
Gallery
See also
- Games
- Tetris The Grand Master 3 Terror-Instinct, where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)
- Tetris Effect and Tetris Effect: Connected have a secret level which features the exact same graphics on the playfield
External links
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