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  • #REDIRECT [[:Category:Rotation systems]]
    40 bytes (4 words) - 21:15, 5 November 2023
  • The '''Nintendo Rotation System''', or '''NRS''', is a rotation system divided by two variants. The right-handed version was used in [[Tetr Games using this rotation system generally have no [[lock delay]].
    823 bytes (117 words) - 21:15, 5 November 2023
  • Original Rotation System. This rotation system was used in [[Tetris (IBM PC)]]. Presumably the [[Tetris (Electronik
    594 bytes (87 words) - 21:15, 5 November 2023
  • ...tris (NES, Tengen)|Tengen's game]]. Tetriminos spawn with a random initial rotation, below the ceiling, in the center (rounded to the right if needed). == Basic rotation ==
    785 bytes (128 words) - 22:00, 5 November 2023
  • ...exists in the squares where that tetromino would normally occupy after the rotation. To compensate, the game sets a certain number of alternative spaces for th ...ces to left (except I), and checking left kick to ensure right wall smooth rotation).
    3 KB (480 words) - 22:45, 1 November 2023
  • ...etris game. As a result, users can create custom NullpoMino mods (rotation systems, playfield dimensions, etc).
    1 KB (136 words) - 17:15, 5 November 2023
  • '''Sega rotation''' is a [[rotation system]] that has been used by [[Tetris (Sega)|Sega's arcade version of ''T Games using TGM/Sega rotation generally uses the following color scheme:
    3 KB (389 words) - 21:15, 5 November 2023
  • ...ght side of the playfield. Different [[:Category:Rotation systems|rotation systems]] have varying [[Spawn Orientation|spawn orientations]] that may aid or hin Under [[ARS]], the rotation system used in the TGM series, every piece has an orientation achievable du
    4 KB (624 words) - 21:15, 5 November 2023
  • The '''DTET Rotation System''', or '''D.R.S.''', is the [[rotation system]] used in the fan game [[DTET]]. Both the abbreviation (D.R.S.) and ==Basic Rotation==
    4 KB (673 words) - 21:15, 5 November 2023
  • Rotation is a move to [[tetromino|tetrominos]], changing their [[orientation]] so th ...ferent wall kicks according to their respective [[rotation system|rotation systems]].
    5 KB (970 words) - 07:01, 2 November 2023
  • ...exists in the squares where that tetromino would normally occupy after the rotation ''when rotating against the floor opposed to a wall''. To compensate, the g Examples from the bounding box style [[rotation system]] used by ''SRS'':
    4 KB (726 words) - 18:28, 1 November 2023
  • ...B–A or A–B) will trigger the T-spin bonus even without any net rotation. ...Century]]'', ''[[iPod Tetris]]'', and ''[[Tetris Evolution]]'': The final rotation must not involve a wall kick, that is, it recognizes only the "well known t
    34 KB (7,394 words) - 07:01, 2 November 2023
  • ...ally locks down after the player resets the lock delay through movement or rotation, for a set number of times or seconds. In the most newer guideline games, s ...nce in [[Tetris The Grand Master Ace]] it can be seen applied to the [[TGM rotation]] system.
    3 KB (488 words) - 07:04, 2 November 2023
  • ...The Grand Master]]'' and other Arika tetromino games, derived from [[Sega rotation]]. It is often refered to as TGM (Tetris the Grand Master). == Basic rotation ==
    13 KB (1,910 words) - 21:15, 5 November 2023
  • |system = [[TGM rotation|TGM]]-like domino system ...-tetromino puzzle game franchise developed by Nintendo and released on its systems.
    6 KB (908 words) - 16:09, 5 November 2023
  • ...ation rules<br>included...<br><br>TGM style wallkick<br>SRS 2001<br>[[DTET Rotation System|DRS]] ...functionality from the game. Most of MINI's plugins are based on rotation systems and modes from [[Heboris Unofficial Expansion|Heboris U.E.]] and [[Heboris
    16 KB (2,246 words) - 17:15, 5 November 2023
  • ...o rotate the tetromino ''after'' moving it. In bounding box based rotation systems such as [[SRS]] or its immediate predecessors, this applies to S and Z as w However, at fast gravity, rotation (especially [[IRS|initial rotation]]) before movement may help the player navigate pyramid structures.
    8 KB (1,002 words) - 07:04, 2 November 2023
  • === Rotation system [[File:25%.png]]=== ...c (extended ARS) and [[TGM legend#SRS|World (SRS)]]. TGM ACE propose three systems SRS, ARS1 and ARS2.
    5 KB (772 words) - 21:57, 5 November 2023
  • |system = No "Rotation" Many Sega Game Gear handheld systems were bundled with ''Columns''.
    2 KB (259 words) - 16:09, 5 November 2023
  • ...color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a feature which lets a player move any [[tetromino]] except '' == Rotation system ==
    7 KB (1,007 words) - 17:15, 5 November 2023
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