Rotation system: Difference between revisions

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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist throught a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little.
#REDIRECT [[:Category:Rotation systems]]
Notable systems:
*[[SRS|Super Rotation System]] (or SRS)
*[[TGM Rotation|Arika Rotation System]] (or ARS)
*[[Sega Rotation|Sega Rotation System]]
*[[Nintendo Rotation System]]
*[[DTET Rotation System]]
 
[[Category:Game Mechanics]]
[[Category:Gameplay Components]]
[[Category:Rotation Systems]]

Latest revision as of 21:15, 5 November 2023