Quadrapassel: Difference between revisions

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{{Infobox  
{{Infobox  
|title = Gnometris
|title = Quadrapassel
|developer =  
|developer =  
|publisher =  
|publisher = GNOME Foundation
|released =
|released =
|platform =
|platform =
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'''Gnometris''' is a tetromino game that comes with the Ubuntu as part of the gnome-games package.
'''Quadrapassel''' (formerly '''Gnometris''') is a tetromino game that comes with the Ubuntu as part of the gnome-games package.


*Hardcoded [[playfield]] width: 14 columns. Ouch. This negates the slight I surplus that ordinarily makes back-to-back tetrising bearable; players need to [[skim]] a lot more. ([http://svn.gnome.org/viewvc/gnome-games/trunk/gnometris/TODO?revision=1339&view=markup TODO.txt] lists configurable field width as a known missing feature.)
*Hardcoded [[playfield]] width: 14 columns. Ouch. This negates the slight I surplus that ordinarily makes back-to-back tetrising bearable; players need to [[skim]] a lot more. ([http://svn.gnome.org/viewvc/gnome-games/trunk/gnometris/TODO?revision=1339&view=markup TODO.txt] lists configurable field width as a known missing feature.)

Revision as of 01:39, 26 August 2010

Quadrapassel

[[File:|175px]]
Developer(s)
Publisher(s) GNOME Foundation
Release Date(s)
Platform(s)

Gameplay Info

Next pieces
Playfield dimensions
Hold piece None
Hard drop
Rotation system
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
[[File:|100px]] [[File:|100px]]

Quadrapassel (formerly Gnometris) is a tetromino game that comes with the Ubuntu as part of the gnome-games package.

  • Hardcoded playfield width: 14 columns. Ouch. This negates the slight I surplus that ordinarily makes back-to-back tetrising bearable; players need to skim a lot more. (TODO.txt lists configurable field width as a known missing feature.)
  • No wall kick
  • One preview
  • Ghost piece is present but disappears whenever it overlaps the falling piece.
  • Clockwise OR counterclockwise rotation, chosen before the game starts.
  • Sound effects do not interrupt each other; instead, they queue up. Even at 60 TPM, I could still easily play fast enough to get 15 seconds ahead of the sound effects.
  • DAS is based on operating system autorepeat. System > Preferences > Keyboard in Ubuntu lets the player set it faster than Windows or Mac Control Panel ever did, but as with anything else that uses OS autorepeat, the rotate key will discharge DAS.

See also