Mario Tetris: Difference between revisions

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|hold = no
|hold = no
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|boxart =[[File:Mario tetris 3.jpg|250px|thumb||]]
|boxart =[[File:Mario tetris hohohohohohohohoho.jpg|250px|thumb||]]
|title-scrn =[[[[File:Capturevvvvdf.JPG|120px|thumb|left|]]]]
|title-scrn =[[[[File:Capturevvvvdf.JPG|120px|thumb|left|]]]]
|ingame-scrn = [[File:Mariotetris.png|120px|thumb|left|]]]
|ingame-scrn = [[File:Mariotetris.png|120px|thumb|left|]]]

Revision as of 16:25, 24 December 2015

Mario Tetris

[[File:thumb 175px
Developer(s)
Publisher(s)
Release Date(s) 2007
Platform(s) Flash

Gameplay Info

Next pieces 1
Playfield dimensions 10x18
Hold piece no
Hard drop no
Rotation system Nintendo Rotation System, left-handed
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
[[File:[[]]|100px]] [[File:
Mariotetris.png
]|100px]]

An unauthoritised Flash clone of Tetris using graphics from Super Mario World and Super Mario All-Stars.

Deatails

Mario Tetris runs at 59.73 frames per second.

  • Soft Drop: 1/3

Speed levels:

Level Frames per row

  • 1 53
  • 2 49
  • 3 45
  • 4 41
  • 5 37
  • 6 33
  • 7 28
  • 8 22
  • 9 17
  • 10 11

In Marathon, when the player line clear (startLevel × 10 + 10) or max(100, (startLevel × 10 - 50)) lines, whatever comes first, the level advances by 1. After this, the level advances by 1 for every 10 lines.

  • Start at level 6, advance to level 7 at 60 lines, advance to level 8 at 70 lines.
  • Start at level 10, advance to level 11 and so on at 10 lines.