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The '''Ghost piece''', or '''ghost''' for short, also called '''shadow''' or (in Arika games) '''Temporary Landing System (TLS)''', is a shaded representation of where the current [[tetromino]] or other [[piece]] will land if allowed to [[drop]] into the [[playfield]]. It is most helpful for lining up Hard and Soft Drops, especially when the stack is very low. It is generally colored fainter than the falling piece and the blocks in the playfield.
The '''Ghost piece''', or '''ghost''' for short, also called '''shadow''' or '''[[TGM legend|TLS]]''', is a representation of where a [[tetromino]] or other [[piece]] will land if allowed to [[drop]] into the [[playfield]].
It is generally colored fainter than the falling piece and the blocks in the playfield.
As the player moves the falling piece, the ghost piece moves below it;
As the player moves the falling piece, the ghost piece moves below it;
when the piece falls far enough that it overlaps the ghost piece, the falling piece is always drawn in front.
when the piece falls far enough that it overlaps the ghost piece, the falling piece is always drawn in front.


Older [[game]]s did not have a ghost piece, but all games that conform to the [[Tetris Guideline]] allow the player to use a ghost piece at all times, and ''[[Dr. Mario]]'' for Nintendo 64 has a ghost piece as well.
Older [[game]]s did not have a ghost piece, but all games that conform to the [[Tetris Guideline]] allow the player to use a ghost piece at all times, and many games have a ghost piece as well.
The ghost piece reduces the number of [[misdrop]]s, especially for beginners or for high-speed players who use [[Drop#Hard drop|hard drop]], but some players who are migrating from games without a ghost piece have trouble adjusting to the ghost piece when they fail to distinguish it from blocks in the playfield.
The ghost piece reduces the number of [[misdrop]]s, especially for beginners or for high-speed players who use [[Drop#Hard drop|hard drop]], but some players who are migrating from games without a ghost piece have trouble adjusting to the ghost piece when they fail to distinguish it from active piece.


[[Image:TGM_Legend_TLS.gif|none|frame|A L ghost]]
[[File:TGM_Legend_TLS.gif|none|frame|An L ghost]]
[[File:Ghost_bug.png|none|frame|A bugged ghost ([[Tetris Battle]])]]


[[Category:Game Mechanics]]
[[Category:Interface]]
[[Category:Gameplay Components]]

Latest revision as of 07:00, 2 November 2023

The Ghost piece, or ghost for short, also called shadow or (in Arika games) Temporary Landing System (TLS), is a shaded representation of where the current tetromino or other piece will land if allowed to drop into the playfield. It is most helpful for lining up Hard and Soft Drops, especially when the stack is very low. It is generally colored fainter than the falling piece and the blocks in the playfield. As the player moves the falling piece, the ghost piece moves below it; when the piece falls far enough that it overlaps the ghost piece, the falling piece is always drawn in front.

Older games did not have a ghost piece, but all games that conform to the Tetris Guideline allow the player to use a ghost piece at all times, and many games have a ghost piece as well. The ghost piece reduces the number of misdrops, especially for beginners or for high-speed players who use hard drop, but some players who are migrating from games without a ghost piece have trouble adjusting to the ghost piece when they fail to distinguish it from active piece.

An L ghost
A bugged ghost (Tetris Battle)