From Hard Drop Tetris Wiki
m (Reverted edits by 77.45.28.10 (talk) to last revision by 108.66.233.252) |
(Undo revision 20108 by 108.66.233.252 (talk)) |
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In [[game]]s with [[recursive gravity]] like ''[[Quadra]]'' and ''Lockjaw: The Overdose'' that reward a player for clearing as many lines as possible, an average player may clear nine lines or more. | |||
{| | |||
|- valign="top" | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow|T| | | | |Z| | | |i}} | |||
{{pfrow|T|T| | |Z|Z|g| | |i}} | |||
{{pfrow|T|g|g|g|Z|g|g|g|j|j}} | |||
{{pfrow|g|g|g|g|G|g|g|g|j| }} | |||
{{pfrow|g|g|g|G|G|G|g|g|j| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfend}} | |||
Drop Z or T | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow|T| | | | |Z| | | |i}} | |||
{{pfrow|T|T| | |Z|Z|g| | |i}} | |||
{{pfrow|-|-|-|-|-|1|-|-|-|-}} | |||
{{pfrow|g|g|g|g|G|g|g|g|j| }} | |||
{{pfrow|g|g|g|G|G|G|g|g|j| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|T| | | | |Z| | | | }} | |||
{{pfrow|T|T| | |Z|Z|g| | | }} | |||
{{pfrow|g|g|g|g|G|g|g|g|j| }} | |||
{{pfrow|g|g|g|G|G|G|g|g|j| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
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{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow|T| | | | |Z| | | | }} | |||
{{pfrow|T|T| | |Z|Z|G| | | }} | |||
{{pfrow|g|g|g|g|G|g|g|g|j| }} | |||
{{pfrow|g|g|g|G|G|G|g|g|j| }} | |||
{{pfrow|-|-|-|-|-|2|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|3|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|4|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|5|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|6|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|7|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|8|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|9|-|-|-|-}} | |||
{{pfend}} | |||
|} | |||
In ''Quadra'', a player can clear over half the screen this way: | |||
{| | |||
|- valign="top" | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow|i| | | | | | | | |i}} | |||
{{pfrow|i| | | | | | | | |i}} | |||
{{pfrow|i| | | | | | | | |i}} | |||
{{pfrow|i| | | |Z| |g| | |i}} | |||
{{pfrow|J| | |Z|Z|g|g|g| |i}} | |||
{{pfrow|J|J|J|Z|g|g|g|g|g|i}} | |||
{{pfrow| |g|g|g|g|g|g|g|g|g}} | |||
{{pfrow| |g|g|g|g|g|g|g|g|g}} | |||
{{pfrow| |g|g|g|G|g|g|g|g|g}} | |||
{{pfrow| |g|g|G|G|G|g|g|g|g}} | |||
{{pfrow| |G|G|G|G|G|G|G|g|g}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfend}} | |||
Drop Z | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow|I| | | | | | | | |i}} | |||
{{pfrow|i| | | | | | | | |i}} | |||
{{pfrow|i| | | | | | | | |i}} | |||
{{pfrow|i| | | |Z| |g| | |i}} | |||
{{pfrow|J| | |Z|Z|g|g|g| |i}} | |||
{{pfrow|-|-|-|-|-|1|-|-|-|-}} | |||
{{pfrow| |g|g|g|g|g|g|g|g|g}} | |||
{{pfrow| |g|g|g|g|g|g|g|g|g}} | |||
{{pfrow| |g|g|g|G|g|g|g|g|g}} | |||
{{pfrow| |g|g|G|G|G|g|g|g|g}} | |||
{{pfrow| |G|G|G|G|G|G|G|g|G}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | | | | | | |i}} | |||
{{pfrow| | | | |Z| |g| | |i}} | |||
{{pfrow| | |L|Z|Z|g|g|g| |i}} | |||
{{pfrow|i|g|g|g|g|g|g|g|g|g}} | |||
{{pfrow|i|g|g|g|g|g|g|g|g|g}} | |||
{{pfrow|i|g|g|g|G|g|g|g|g|g}} | |||
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{{pfrow|J|G|G|G|G|G|G|G|g|G}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
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{{pfend}} | |||
|{{pfstart}} | |||
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{{pfrow| | | | | | | | | |i}} | |||
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{{pfrow| | | | |Z| |g| | |i}} | |||
{{pfrow| | |L|Z|Z|g|g|g| |i}} | |||
{{pfrow|-|-|-|-|-|2|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|3|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|4|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|5|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|6|-|-|-|-}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
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{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
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{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
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{{pfrow| | | | | | | | | | }} | |||
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{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |Z| |g| | | }} | |||
{{pfrow| | |L|Z|Z|g|g|g| | }} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
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{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfrow|G|G|G|G|G|G|G|G|g|i}} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | |Z| |g| | | }} | |||
{{pfrow| | |L|Z|Z|g|g|g| | }} | |||
{{pfrow|-|-|-|-|-|7|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|8|-|-|-|-}} | |||
{{pfrow|-|-|-|-|-|9|-|-|-|-}} | |||
{{pfrow|-|-|-|-|1|0|-|-|-|-}} | |||
{{pfrow|-|-|-|-|1|1|-|-|-|-}} | |||
{{pfrow|-|-|-|-|1|2|-|-|-|-}} | |||
{{pfrow|-|-|-|-|1|3|-|-|-|-}} | |||
{{pfend}} | |||
|} | |||
== General Tips == | |||
*Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes. | |||
*Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought. | |||
== Creating the platform == | |||
In ''Quadra'', a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform. | |||
=== Bases === | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
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{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |J| }} | |||
{{pfrow| | | | | | | | |J| }} | |||
{{pfrow| | | | | | | |J|J| }} | |||
{{pfend}} | |||
J Base | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |Z| }} | |||
{{pfrow| | | | | | | |Z|Z| }} | |||
{{pfrow| | | | | | | |Z| | }} | |||
{{pfend}} | |||
Z Base | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |I| }} | |||
{{pfrow| | | | | | | | |Z| }} | |||
{{pfrow| | | | | | | |Z|Z| }} | |||
{{pfrow| | | | | | | |Z|L| }} | |||
{{pfrow| | | | | | |L|L|L| }} | |||
{{pfend}} | |||
LZ Base | |||
|} | |||
=== Platform === | |||
'''Dedicated Platforms''' | |||
Dedicated platforms are solely used to create the overhang above the empty column. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | |J|J}} | |||
{{pfrow| | | | | | | | |J| }} | |||
{{pfrow| | | | | | | | |J| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
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{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | |O|O}} | |||
{{pfrow| | | | | | | | |O|O}} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
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{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | |T| }} | |||
{{pfrow| | | | | | | | |T|T}} | |||
{{pfrow| | | | | | | | |T| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
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{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | |L| }} | |||
{{pfrow| | | | | | | | |L| }} | |||
{{pfrow| | | | | | | | |L|L}} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|} | |||
'''Cascading Platforms'''<br> | |||
Cascading platforms contribute to clearing the empty column. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | |J}} | |||
{{pfrow| | | | | | | | | |J}} | |||
{{pfrow| | | | | | | | |J|J}} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | |Z}} | |||
{{pfrow| | | | | | | | |Z|Z}} | |||
{{pfrow| | | | | | | | |Z| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | |T}} | |||
{{pfrow| | | | | | | | |T|T}} | |||
{{pfrow| | | | | | | | |g|T}} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|} | |||
'''Safety Platforms'''<br> | |||
If a player were to build a column too high, there are still a few countermeasures. | |||
{| | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | |L|L}} | |||
{{pfrow| | | | | | | | |g|L}} | |||
{{pfrow| | | | | | | | |g|L}} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | |S| }} | |||
{{pfrow| | | | | | | | |S|S}} | |||
{{pfrow| | | | | | | | |g|S}} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|{{pfstart}} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | | }} | |||
{{pfrow| | | | | | | | | |T}} | |||
{{pfrow| | | | | | | | |T|T}} | |||
{{pfrow| | | | | | | | |g|T}} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | | |g| }} | |||
{{pfrow| | | | | | | |g|g| }} | |||
{{pfend}} | |||
|} | |||
== See also == | |||
*[[S and Z cascade]] | |||
[[Category:Cascade Methods]] |
Revision as of 07:57, 29 May 2017
In games with recursive gravity like Quadra and Lockjaw: The Overdose that reward a player for clearing as many lines as possible, an average player may clear nine lines or more.
Drop Z or T |
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In Quadra, a player can clear over half the screen this way:
Drop Z |
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General Tips
- Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
- Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.
Creating the platform
In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.
Bases
J Base |
Z Base |
LZ Base |
Platform
Dedicated Platforms
Dedicated platforms are solely used to create the overhang above the empty column.
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Cascading Platforms
Cascading platforms contribute to clearing the empty column.
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Safety Platforms
If a player were to build a column too high, there are still a few countermeasures.
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