Category:Rotation systems: Difference between revisions

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*[[DTET Rotation System]]
*[[DTET Rotation System]]


[[Category:Game Mechanics]]
[[Category:Mechanics]]

Latest revision as of 21:24, 5 November 2023

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:

Pages in category "Rotation systems"

The following 8 pages are in this category, out of 8 total.