Category:Rotation systems: Difference between revisions

From Hard Drop Tetris Wiki

Jump to: navigation, search
No edit summary
No edit summary
Line 1: Line 1:
A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little.
A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist through a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little.
Notable systems:
Notable systems:
*[[ORS|Original Rotation System]] Used by the first Tetris game.
*[[ORS|Original Rotation System]], used by the first Tetris games. Also called ORS.
*[[SRS|Super Rotation System]] (or SRS)
*[[SRS|Super Rotation System]] (or SRS)
*[[TGM Rotation|Arika Rotation System]] (or ARS)
*[[TGM Rotation|Arika Rotation System]] (or ARS)
Line 7: Line 7:
*[[Nintendo Rotation System]]
*[[Nintendo Rotation System]]
*[[DTET Rotation System]]
*[[DTET Rotation System]]
*Any rotation system created in NullpoMino
*Any rotation system created in NullpoMino due to its various customizations offered. You choose both the rotation stages for all the tetriminoes and the wallkicks.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 13:06, 10 August 2017

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist through a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems:

Pages in category "Rotation systems"

The following 8 pages are in this category, out of 8 total.