Alternative Line Clear: Difference between revisions

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m (Text replacement - "{{pfrow| | | | | | | | | | }}" to "{{pfrowblank}}")
 
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Sometimes, a player needs to break back-to-back and clear lines with different methods. This is especially necessary in multiplayer to clear garbage efficiently. Make use of the different properties of the seven tetrominoes. Don't always clear lines in the most obvious manner because it might not be the optimal method. Think outside of the box.
Sometimes, a player needs to break back-to-back and [[skimming|skim lines down]] with intuitive methods. This is especially necessary in multiplayer to clear garbage efficiently. Make use of the different properties of the seven tetrominoes. Don't always clear lines in the most obvious manner because it might not be the optimal method. Think outside of the box.
 


For this diagram situation, a Z is the obvious fit to clear a double but there are better choices.  
For this diagram situation, a Z is the obvious fit to clear a double but there are better choices.  
{|
{|
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
{{pfrow|G|G|G|G|G|G|G|G| | }}
Line 13: Line 12:
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|G|G|G|G|G|G|G|G|T| }}
{{pfrow|G|G|G|G|G|G|G|G|T| }}
{{pfrow|G|G|G|G|G|G|G|G|T|T}}
{{pfrow|G|G|G|G|G|G|G|G|T|T}}
Line 21: Line 20:
{{pfend}}
{{pfend}}
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|G|G|G|G|G|G|G|G|J|J}}
{{pfrow|G|G|G|G|G|G|G|G|J|J}}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
{{pfrow|G|G|G|G|G|G|G|G|J| }}
Line 39: Line 38:
On the other hand, if ZST are in the [[Piece preview|preview]], Z might be a good choice, allowing for a [[Twist#T|T-spin]] single that restores back-to-back:
On the other hand, if ZST are in the [[Piece preview|preview]], Z might be a good choice, allowing for a [[Twist#T|T-spin]] single that restores back-to-back:
{|
{|
|- valign="top"
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow|G|G|G|G|G|G|G|G|O|O}}
{{pfrow|G|G|G|G|G|G|G|G|O|O}}
{{pfrow|G|G|G|G|G|G|G|G| |G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
Either an O
|{{pfstart}}
{{pfrowblank}}
{{pfrow|G|G|G|G|G|G|G|G| |Z}}
{{pfrow|G|G|G|G|G|G|G|G| |Z}}
{{pfrow|G|G|G|G|G|G|G|G|Z|Z}}
{{pfrow|G|G|G|G|G|G|G|G|Z|Z}}
Line 47: Line 56:
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
{{pfend}}
or a Z
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | |S|S| | }}
{{pfrow| | | | | | |S|S| | }}
{{pfrow| | | | | |S|S| | | }}
{{pfrow| | | | | |S|S| | | }}
Line 55: Line 65:
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
{{pfend}}
gets the field<br>to this state
|{{pfstart}}
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrowblank}}
{{pfrow| | | | | | |S|S|T| }}
{{pfrow| | | | | | |S|S|T| }}
{{pfrow| | | | | |S|S|T|T| }}
{{pfrow| | | | | |S|S|T|T| }}
Line 63: Line 74:
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
{{pfend}}
to make a<br>T-spin single
|}
|}
In this diagram situation, an O would fit snugly but it's not optimal and forces you to clear two singles.
In this diagram situation, an O would fit snugly but it's not optimal and forces you to clear two singles.
Line 71: Line 83:
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G| }}
{{pfrow|G|G|G| | |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
Line 80: Line 91:
{{pfrow|G|G|G|L|J|G|G|G|G|G}}
{{pfrow|G|G|G|L|J|G|G|G|G|G}}
{{pfrow|G|G|G|L|J|G|G|G|G| }}
{{pfrow|G|G|G|L|J|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
Line 89: Line 99:
{{pfrow|G|G|G|S|Z|G|G|G|G|G}}
{{pfrow|G|G|G|S|Z|G|G|G|G|G}}
{{pfrow|G|G|G| | |G|G|G|G| }}
{{pfrow|G|G|G| | |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G| | | |Z| | | | }}
{{pfrow|G|G|L|L|Z|Z|G|G|G|G}}
{{pfrow|G|G|G|L|Z|G|G|G|G|G}}
{{pfrow|G|G|G|L| |G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow|G|G|S| | | | | | | }}
{{pfrow|G|G|S|S|J|J|G|G|G|G}}
{{pfrow|G|G|G|S|J|G|G|G|G|G}}
{{pfrow|G|G|G| |J|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
If you don't see a T coming and desperately need to flatten the field in this situation, try these methods.
{|
|{{pfstart}}
{{pfrowblank}}
{{pfrow|G|G| | | | |G|G|G|G}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrowblank}}
{{pfrow|G|G| | | |L|G|G|G|G}}
{{pfrow|G|G|G|L|L|L|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrowblank}}
{{pfrowblank}}
{{pfrow|G|G|J|J|J|L|G|G|G|G}}
{{pfrow|G|G|G|G|J|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|}
These variations don't open up the column but do make room for a T-Spin.
{|
|{{pfstart}}
{{pfrowblank}}
{{pfrow|G|G| | | | |G|G|G|G}}
{{pfrow|G|G|G| | | |G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | |S| | | | | | | }}
{{pfrow|G|G|S|S| |Z|G|G|G|G}}
{{pfrow|G|G|G|S|Z|Z|G|G|G|G}}
{{pfrow|G|G|G|G|Z|G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfend}}
|{{pfstart}}
{{pfrow| | |Z| | | | | | | }}
{{pfrow|G|G|Z|Z|O|O|G|G|G|G}}
{{pfrow|G|G|G|Z|O|O|G|G|G|G}}
{{pfrow|G|G|G|G| |G|G|G|G|G}}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
{{pfrow|G|G|G|G|G|G|G|G|G| }}
Line 95: Line 181:
|}
|}


[[Category:Methods of Play]]
[[Category:General Methods]]

Latest revision as of 18:24, 1 November 2023

Sometimes, a player needs to break back-to-back and skim lines down with intuitive methods. This is especially necessary in multiplayer to clear garbage efficiently. Make use of the different properties of the seven tetrominoes. Don't always clear lines in the most obvious manner because it might not be the optimal method. Think outside of the box.

For this diagram situation, a Z is the obvious fit to clear a double but there are better choices.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGGGGTet.pngTet.png
GGGGGGGGTet.pngTet.png
GGGGGGGGTet.pngG
GGGGGGGGGTet.png
GGGGGGGGGTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGGGGTTet.png
GGGGGGGGTT
GGGGGGGGTG
GGGGGGGGGTet.png
GGGGGGGGGTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGGGGJJ
GGGGGGGGJTet.png
GGGGGGGGJG
GGGGGGGGGTet.png
GGGGGGGGGTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngiTet.png
GGGGGGGGiTet.png
GGGGGGGGiTet.png
GGGGGGGGiG
GGGGGGGGGTet.png
GGGGGGGGGTet.png

On the other hand, if ZST are in the preview, Z might be a good choice, allowing for a T-spin single that restores back-to-back:

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGGGGOO
GGGGGGGGOO
GGGGGGGGTet.pngG
GGGGGGGGGTet.png
GGGGGGGGGTet.png

Either an O

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGGGGGGGTet.pngZ
GGGGGGGGZZ
GGGGGGGGZG
GGGGGGGGGTet.png
GGGGGGGGGTet.png

or a Z

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngSSTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngSSTet.pngTet.pngTet.png
GGGGGGGGTet.pngZ
GGGGGGGGGTet.png
GGGGGGGGGTet.png

gets the field
to this state

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngSSTTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngSSTTTet.png
GGGGGGGGTZ
GGGGGGGGGTet.png
GGGGGGGGGTet.png

to make a
T-spin single

In this diagram situation, an O would fit snugly but it's not optimal and forces you to clear two singles.

GGTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGTet.pngTet.pngTet.pngTet.pngGGGG
GGGTet.pngTet.pngGGGGG
GGGTet.pngTet.pngGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGLLJJGGGG
GGGLJGGGGG
GGGLJGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGSTet.pngTet.pngZTet.pngTet.pngTet.pngTet.png
GGSSZZGGGG
GGGSZGGGGG
GGGTet.pngTet.pngGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGTet.pngTet.pngTet.pngZTet.pngTet.pngTet.pngTet.png
GGLLZZGGGG
GGGLZGGGGG
GGGLTet.pngGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGSTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGSSJJGGGG
GGGSJGGGGG
GGGTet.pngJGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png

If you don't see a T coming and desperately need to flatten the field in this situation, try these methods.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGTet.pngTet.pngTet.pngTet.pngGGGG
GGGTet.pngTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGTet.pngTet.pngTet.pngLGGGG
GGGLLLGGGG
GGGGTet.pngGGGGG
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGJJJLGGGG
GGGGJGGGGG
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png

These variations don't open up the column but do make room for a T-Spin.

Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGTet.pngTet.pngTet.pngTet.pngGGGG
GGGTet.pngTet.pngTet.pngGGGG
GGGGTet.pngGGGGG
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png
Tet.pngTet.pngSTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGSSTet.pngZGGGG
GGGSZZGGGG
GGGGZGGGGG
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png
Tet.pngTet.pngZTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png
GGZZOOGGGG
GGGZOOGGGG
GGGGTet.pngGGGGG
GGGGGGGGGTet.png
GGGGGGGGGTet.png
GGGGGGGGGTet.png