|
|
(3 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| 180° rotation rotates the piece 180 degrees. In some games, that can be actually done. It grossly depends on games.
| | #REDIRECT [[Rotate#180 rotations]] |
| | |
| In [[tetr.js]], it does two clockwise [[SRS]] rotations. Therefore no new [[spins]] can be done, but it still helps with [[finesse]].
| |
| | |
| In [[DTET]], pressing rotate left and rotate right at the same time will rotate 180° with counter-clockwise wallkicks.
| |
| | |
| In [[NullpoMino]], a new wallkick table is used.
| |
| | |
| In [[Tetris]], space button rotates 180° with counter-clockwise wallkicks.
| |
| | |
| In [[Tetris Best]] and [[Tetris Best 2]], there are separate buttons that rotate 180° for counter-clockwise and clockwise wallkicks.
| |
| | |
| In [[Tetris Perfect]], there are 4 180° buttons (total number of rotation buttons is 16). Like in above, two buttons rotate 180° left or right. This time, it uses left/right wallkicks, because that's what is used in this game, not CCW or CW wallkicks. Two other buttons are same, but piece is moved 1 space down before rotating (force-rotation). In SRS, all 4 buttons do the same thing: rotate 180° with no kick, as force-rotation doesn't affect SRS.
| |