180° rotation: Difference between revisions

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180° rotation rotates the piece 180 degrees. In some games, that can be actually done. It grossly depends on games.
#REDIRECT [[Rotate#180 rotations]]
 
In [[tetr.js]], it does two clockwise [[SRS]] rotations. Therefore no new [[spins]] can be done, but it still helps with [[finesse]].
 
In [[DTET]], pressing rotate left and rotate right at the same time will rotate 180° with counter-clockwise wallkicks.
 
In [[NullpoMino]], a new wallkick table is used.
 
In [[Tetris]], space button rotates 180° with counter-clockwise wallkicks.
 
In [[Tetris Best]] and [[Tetris Best 2]], there are separate buttons that rotate 180° for counter-clockwise and clockwise wallkicks.
 
In [[Tetris Perfect]], there are 4 180° buttons (total number of rotation buttons is 16). Like in above, two buttons rotate 180° left or right. This time, it uses left/right wallkicks, because that's what is used in this game, not CCW or CW wallkicks. Two other buttons are same, but piece is moved 1 space down before rotating (force-rotation). In SRS, all 4 buttons do the same thing: rotate 180° with no kick, as force-rotation doesn't affect SRS.

Latest revision as of 00:30, 20 January 2022