TETR.IO

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Revision as of 01:54, 11 October 2022 by Lifinale (talk | contribs) (Added Solo section with 2 game modes complete and 2 incomplete)
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TETR.IO

Tetrio-boxart.png
Developer(s) osk
Publisher(s) osk
Release Date(s) 2020
Platform(s) Web browser

Gameplay Info

Next pieces 5
Playfield dimensions 10w x 20h visible
Hold piece Yes
Hard drop Yes
Rotation system SRS+ (SRS with modified I piece kicks)
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
Tetrio-color.png Tetrio-social.png

TETR.IO is an online browser game made by osk (as in ki-osk) currently in alpha development. It mainly features competitive one-on-one gameplay with a limited set of singleplayer modes. It was originally INDEV on Feburary 19, 2019, went INFDEV on January 31st, 2020, and went Alpha on March 22nd, 2020.

Gameplay

"TETR.IO" has multiplayer and singleplayer modes. There are 4 singleplayer modes and 3 multiplayer modes.

Singleplayer Modes

Singleplayer has 4 modes, which are Sprint, Blitz, Zen, and Custom. There used to be a 5th one, called "5,000,000 Blast", to celebrate the game reaching 5 million members.

Sprint

Sprint is your basic 40 line speedrun. Players are given a board of 10x20, and are tasked to clear 40 lines in the fastest time they can. While nothing new, you can do specific tasks in this game mode to unlock 3 Badges.

These tasks are:

Secret Grade: Complete the Secret Grade pattern and you will be awarded the Secret Grade badge.

20TSD: Clear 40 lines using 20 T-Spin Doubles. Doing this will award you the 20TSD badge.

10 PCs: Make 10 Perfect Clears in sprint. Not all PCs need to be 4 line. There just needs to be 10 PCs in the run in order for you to get the 10 Perfect Clears badge.

Note that Secret Grade is not specific to 40 Lines and can be cleared in any singleplayer mode except Zen.

Blitz

Blitz is your 2 minute score attack run, like Ultra. The twist is that there is a leveling system, that multiplies your score with each level passed. Not only do these Levels multiply your score, they increase gravity as well. It takes 3 lines to get to level 2, 5 lines to level 3, etc. Oddly, at level 11, the goal to level up (to level 12) increases by 3, (24) but then returns to the basic +2 format. (Level 12 to Level 13 would take 26 lines)

Like in other score attacks, Perfect Clears award a large amount of points. Here is the score chart for each action.

Action Points Awarded
Single 100
Double 300
Triple 500
Quad/Tetris 800
T-Spin (No lines) 400
T-Spin Single 800
T-Spin Double 1200
T-Spin Triple 1600
T-Spin Mini (No lines) 100
T-Spin Mini Single 200
T-Spin Mini Double 400
All Clear/Perfect Clear 3500
B2B (Back to Back) x * 1.5 (x meaning the value of the clear)
Combos x * 50 (x is the value of the combo number, so combo 1 = 50 points, combo 2 = 100 points, etc.)

Unaffected by the level multiplier, Soft Drop gives you 1 point per cell dropped and Hard Drop gives you 2 points per cell dropped.

Zen

If someone could please fill in this section that would be great :D

Custom

If someone could please fill in this section that would be great :D



External Links