My I Wallkick Data
I Tetromino Wall Kick Data
|
Test 1
|
Test 2
|
Test 3
|
Test 4
|
Test 5
|
0->R |
( 0, 0) |
(+1, 0) |
(-2, 0) |
(+1,+2) |
(-2,-1)
|
R->0 |
( 0, 0) |
(-1, 0) |
(+2, 0) |
(-1,-2) |
(+2,+1)
|
R->2 |
( 0, 0) |
(+2, 0) |
(-1, 0) |
(+2,-1) |
(-1,+2)
|
2->R |
( 0, 0) |
(-2, 0) |
(+1, 0) |
(-2,+1) |
(+1,-2)
|
2->L |
( 0, 0) |
(+2, 0) |
(-1, 0) |
(+2,+1) |
(-1,-2)
|
L->2 |
( 0, 0) |
(-2, 0) |
(+1, 0) |
(-2,-1) |
(+1,+2)
|
L->0 |
( 0, 0) |
(+1, 0) |
(-2, 0) |
(+1,-2) |
(-2,+1)
|
0->L |
( 0, 0) |
(-1, 0) |
(+2, 0) |
(-1,+2) |
(+2,-1)
|
I have no idea any games using offset data, so I will just put only wallkick data here.
Its purpose is to make it symmetric and make I kick relevantly. Idk exactly, but I think this is.