From Hard Drop Tetris Wiki
Different games that use SRS apply different wall kicks and floor kicks when the player twists the I tetromino. TGM3, TGMA and Tetris Perfect's SRS are partially symmetric.
Official SRS
Tetris Worlds, Tetris DS and Tetris The Grand Master Ace are based on the Tetris Guideline, including SRS. They have the following behavior:
|
Rotated left |
Soft dropped |
Rotated right |
But the wall kicks are not symmetric, as Tetris Worlds, Tetris Deluxe, Tetris DS and Tetris The Grand Master Ace prefer to kick up rather than down when rotating left...
|
Rotated right |
Soft dropped |
Rotated left |
...unless there is another block to force a kick down:
|
Rotated right |
Soft dropped |
Rotated left |
The following can be performed instead. This is a well-known cheat in Tetris DS.
|
Rotated left |
Moved right |
Soft dropped |
Rotated left |
Tetris Advance
Minna no Soft Series: Tetris Advance, while implementing SRS, included several bugs including the lack of some wall kicks.
|
Rotated left |
Soft dropped, can't rotate right |
Lockjaw
In Lockjaw, both left and right prefer to kick down rather than up when rotating:
|
Rotated right |
Soft dropped |
Rotated left |
Tetris Best/Perfect/Return
Tetris Best, Tetris Perfect and its mods use a custom symmetrical rotation system that always prefers to kick down than up, so the problem is solved. Also, the additional kicks not in SRS make it possible to make I-spin Tetris:
|
Rotated right |
In Tetris Best, this is the extreme kick, so this setup is needed. In Tetris Perfect and mods, it may be displaced up+right due to 3-kicks.