Tetris (Mega Drive)

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Tetris

TetrisMegaDrive1.png
Developer(s) Sega
Publisher(s) Sega
Release Date(s) n/a
Platform(s) Sega Mega Drive

Gameplay Info

Next pieces 1
Playfield dimensions 10x20 (Singleplayer)
12x20 (Doubles)
Hold piece No
Hard drop Yes, by pressing C
Rotation system Sega Rotation (no wall kicks)
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
TetrisMegaDrive2.png TetrisMegaDrive3.png

Tetris for Sega Mega Drive/Genesis, an adaption of 1988 arcade game, went unreleased due to various licensing issues.

Game Modes

Gameplay Details

  • ARE without a line clear: 41 frames
  • Line clear delay: 17 frames
  • ARE after a line clear: 24 frames
  • Lock delay is either 12 or 19 frames, selected seemingly random
  • DAS: 6 frames initial, 6 frames auto repeat
  • Hard Drop is 1G and disables all controls of the piece until it locks. There is no special bonus for this move. Both soft and hard drops of T, J or L pieces at the beginning of level 0 give the player 38 points.
  • Level increases for every 10 lines as opposed to 4 lines in the original. There seems no level timer mechanics.
  • Doubles mode has 2x2 invisible wall at the top-center of the playfield, presumably to prevent a player's active piece to overlap with the other player's newly spawned pieces.
Tet.pngTet.pngTet.pngTet.pngTet.png----Tet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.png----Tet.pngTet.pngTet.pngTet.pngTet.png
Tet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.pngTet.png

Scoring

Scoring in this game is very different from the arcade original, encouraging players to place the pieces on high places.

Score = 2 + (Level*3) + (((Lowest row-1) + Manual drop rows)*2) + (Line clear bonus)

  • The first 2 points is awarded no matter what. This is the minimum points the player receives when the player let a piece fall to the bottom of the playfield in level 0 without doing anything.
  • (Level*3) is also awarded for every piece except in level 0. This is the only bonus where the level number matters.
  • (Lowest row-1) is the minimum Y position the piece landed. The minimum is 0 when the piece is directly placed on the floor. The maximum is 19 when the player places a horizontal I Tetromino on the 20th row.
  • Manual drop rows is the number of rows passed with a soft or a hard drop. Note that this is awarded only when the player manually cancels a lock delay. Letting a piece lock by itself will set this bonus to 0.
  • Line clear bonus follows the following table. Note that it doesn't increase with levels.
Line clear bonus
Lines cleared Points
1 (single) 20
2 (double) 50
3 (triple) 120
4 (tetris) 300

Items

This game has an items option. When enabled, a flashing Tetromino will appear for every 10 pieces. When at least one line is cleared with the flashing Tetromino, the item will activate its effect. Excluding the S Tetromino, when these flashing Tetrominos are placed without clearing lines, they will stop flashing and thus the item is lost. The item effects are specific to each Tetromino:

  • I: Activates a random effect from other Tetrominos.
  • O: Gives you larger line clear bonus.
  • Z: Gives you slightly larger line clear bonus.
  • T: Erase nearby three lines.
  • J: Increases the level by one.
  • L: Reduce the level by one.
  • S: This item does not disappear when placed, and do different things depending on whether the S Tetromino was "activated" by immediately clearing lines like other items, or when "placed" on the field without clearing lines.
    • Placed: It will continue flashing in the field and will disappear after 10 seconds. There seems no special effects when "placed" S blocks are cleared before disappearing.
    • Activated: The whole S Tetromino disappears when the lines are cleared, in addition to the blocks included in the lines.

External links