The Next Tetris

From Hard Drop Tetris Wiki

Revision as of 23:27, 16 April 2008 by 74.241.93.165 (talk)
Jump to: navigation, search

The Next Tetris

[[File:{{{boxart}}}|175px]]
Developer(s) Blue Planet Software
Publisher(s) Hasbro Interactive
Release Date(s) 07 Jan 1999 (Japan)
16, Jun 1999 (USA)
Oct 1999 (UK)
May 31, 1999 (PS)
Platform(s) PlayStation, Windows

Gameplay Info

Next pieces Two
Playfield dimensions 10x20
Hold piece No
Hard drop ?
Rotation system {{{system}}}
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
[[File:{{{title-scrn}}}|100px]] [[File:{{{ingame-scrn}}}|100px]]

Multiple releases and publishers[1]. Introduced infinity. However, only rotation reset lock delay, move did not. Also, the rotation system was rater unique. It used smooth motion and rotation, and pieces would physically kick away from wall when rotated if there was room to, even if the final orienation did not overlap. however, this coudl be overidden by pressing against the wall when rotating. Also the axis of rotation depended on both the current position and the rotation direction, yielding a "ratchet effect" if you twisted a snake back and forth.

Snakes and Is are two state, meaning that if you press the same button tice, it goes back to what it was before, assuming it doesn't strke a wall while rotating smoothly. but if you press one button, then rotate back with the other one, you end up in a different spot!

Timing also seemed to matter when doing rotation at times, if you mashed the buttons properly, you could often pop a piece into a very unusual spot.