DTET
From Hard Drop Tetris Wiki
DTET | |
---|---|
[[File:{{{boxart}}}|175px]] | |
Developer(s) | Mihys |
Publisher(s) | N/A |
Release Date(s) | 2003? (First release) |
Platform(s) | Microsoft Windows |
Gameplay Info | |
Next pieces | 25 |
Playfield dimensions | {{{playfield}}} |
Hold piece | No |
Hard drop | Yes |
Rotation system | {{{system}}} |
Has 180 rotation | {{{180}}} |
Adjustable tuning | {{{tuning}}} |
Garbage attack type | {{{garbage}}} |
Garbage blocking type | {{{blocking}}} |
Website | {{{website}}} |
[[File:{{{title-scrn}}}|100px]] | [[File:{{{ingame-scrn}}}|100px]] |
DTET was a fan game created in Japan with the goal to create the author's own vision of Tetris, different from both the guidelines or TGM. It implements many rule elements that are not seen elsewhere, such as symmetric wall kick (elaborate?), double rotation (elaborate?), a huge number of previews, and on-demand ARE canceling (elaborate?).