From Hard Drop Tetris Wiki
Tetris Jr. | |
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[[File:tetrisjr.png|]] | |
Release Information | |
Developer | Blue Planet Software |
Publisher | Squaresoft |
Platform | dedicated handheld |
Release Date | 1996 |
Gameplay Information | |
Next pieces | 1 |
Playfield dimensions | 8x12 |
Rotation system | |
Hold piece | ✗ |
Hard drop | ✗ |
Has 180° rotation | N/A |
Adjustable tuning | N/A |
Websites
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One rotation direction. There are clockwise and counterclockwise versions; one rotates only clockwise, other only counterclockwise.
Gimmicks
The manual of Tetris Jr. describes eight modes.
Game 1 and Game 5
Special blinking pieces are present, similar to some of the blocks from DuelTris. They can add or remove blocks until they lock.
- I tromino, vertically oriented
- Press rotate to drop a single block below the piece.
- Domino, vertically oriented
- Press rotate to remove a single block below the piece.
- Single block
- Press rotate to drop a single block below the piece. This piece also has deep drop, meaning it passes through layers of blocks to fill gaps.
Game 2 and Game 6
Playfield starts with garbage. Each round ends when a line is cleared in the bottom row, as in The Next Tetris.
Game 3 and Game 7
Blinking tetrominoes break into individual blocks when they lock, much like the Multiminos of The Next Tetris.
Game 4 and Game 8
Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next.
Games 5-8
Every 60 seconds, a garbage line is added.
Scoring
Scoring is similar to the system LJ65 used before switching to combo-based scoring.
- Single: 100
- Double: 300
- Triple: 700
- Tetris: 1500
- Level up: 400
Gallery
External links
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