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In [[game]]s with [[recursive gravity]] like ''[[Quadra]]'' that reward a player for clearing as many lines as possible, an average player may clear nine lines or more. | In [[game]]s with [[recursive gravity]] like ''[[Quadra]]'' that reward a player for clearing as many lines as possible, an average player may clear nine lines or more. | ||
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Revision as of 12:50, 1 October 2007
In games with recursive gravity like Quadra that reward a player for clearing as many lines as possible, an average player may clear nine lines or more.
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In Quadra, a player can |
General Tips
- Avoid creating empty columns that are over ten rows high. There will be no room above the platform to place any more than one or two I tetrominoes.
- Many cascade games use the traditional randomizer. Create the platform early to minimize the threat of an I drought.
Creating the platform
In Quadra, a player is encouraged to create the platform over the far left/right column as early as possible. Since duplicate I tetrominoes need to be placed above the platform, it's better to place them while stacking than to place them after you have stacked high enough. The best way to create a platform would be to build up the second to last column from the left/right wall. In Quadra, a player would often use the starting tetromino as a base, place an I on that tetromino, and then place a tetromino above the I to create the platform.
Bases
J Base |
Z Base |
LZ Base |
Platform
Dedicated Platforms Dedicated platforms are solely used to create the overhang above the empty column.
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Cascading Platforms
Cascading platforms contribute to clearing the empty column.
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Safety Platforms
If a player were to build a column too high, there are still a few countermeasures.
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