Minna no Soft Series: Tetris Advance: Difference between revisions

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*Playfield graphics strongly resemble those of the subsequent ''[[Tetris DS]]''.
*Playfield graphics strongly resemble those of the subsequent ''[[Tetris DS]]''.
*Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''.
*Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''.
[[Category:Games List]]

Revision as of 00:00, 23 March 2007

Minna no Soft Series: Tetris Advance

[[File:{{{boxart}}}|175px]]
Developer(s) Success
Publisher(s) Success
Release Date(s) December 28, 2003
Platform(s) Game Boy Advance

Gameplay Info

Next pieces 1 or 6 (option)
Playfield dimensions 10w x 21h (20h visible)
Hold piece Yes, including IHS
Hard drop Yes
Rotation system {{{system}}}
Has 180 rotation {{{180}}}
Adjustable tuning {{{tuning}}}
Garbage attack type {{{garbage}}}
Garbage blocking type {{{blocking}}}
Website {{{website}}}
[[File:{{{title-scrn}}}|100px]] [[File:{{{ingame-scrn}}}|100px]]

Tetris Advance is an authentic Tetris game published only in Japan.

Details

  • ARE is roughly half a second.
  • Hold piece allows switching during ARE, similar to IHS of TGM3.
  • All tetrominoes enter 1 block to the right of where they would ordinarily enter in SRS.
  • Rotation of J, L, and T matches SRS, but S and Z are different (imagine TGM rotation with separate left and right states). Rotation of I tetromino is buggy, with several wall kicks missing.
  • DAS is slow.
  • Gravity maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
  • Line clear has no additional delay.
  • Endless and 2 minute modes are present.
  • Options are present: disable ghost piece, disable hold, disable wall kick, disable infinity, set preview size (1 or 6)
  • Playfield graphics strongly resemble those of the subsequent Tetris DS.
  • Music at level 5 resembles that of a Starman in Super Mario Bros. and Tetris DS.