Rotation system: Difference between revisions

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*[[Nintendo Rotation System]]
*[[Nintendo Rotation System]]
*[[DTET Rotation System]]
*[[DTET Rotation System]]
[[Category:Game Mechanics]]
[[Category:Gameplay Components]]
[[Category:Rotation Systems]]

Revision as of 22:26, 22 March 2007

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist throught a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems: