Back-to-Back T-Spin Triple: Difference between revisions
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Revision as of 22:04, 22 March 2007
Back to back T-spin triple is a difficult maneuver in SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-spin triples back to back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
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TLTL | JTJT | TLJT | JTTL |
Setups involving S and I:
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LSIL | JZIJ |
The core of JTTL can be replaced with two S or Z tetrominoes:
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JSSL | JZZL |
Setups notched in center
Setups containing I:
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JILS | IIS | IIJ |
Switching sides
A player may switch sides to clear Back to Back T-spin Triples indefinitely.
File:Tds-t-spin-IO-IO.gif | File:Tds-t-spin-JSSLI-IOZZJ.gif | File:Tds-t-spin-OLIJS-IIZ.gif | File:Tds-t-spin-IIS-IIZ.gif |
Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
File:Tds-t-spin-TTT.gif | File:Tds-t-spin-JIJ(T).gif | File:Tds-t-spin-TTIJ(T).gif |
These two have interchangeable parts.
File:Tds t spin iij 2.gif | File:Tds-t-spin-TTTIIJ(T).gif |
See also
- Twist - Explanation of twists such as T-Spins
- T-Spin methods - Various methods of creating T-Spins