Rotation system: Difference between revisions
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*[[SRS|Super Rotation System]] (or SRS) | *[[SRS|Super Rotation System]] (or SRS) | ||
*[[TGM rotation|Arika Rotation System]] | *[[TGM rotation|Arika Rotation System]] | ||
*[[Sega Rotation System]] | *[[Sega rotation|Sega Rotation System]] | ||
*[[Nintendo Rotation System]] | *[[Nintendo Rotation System]] | ||
*[[DTET Rotation System]] | *[[DTET Rotation System]] |
Revision as of 17:49, 19 January 2007
A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist throught a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems: