Rotation system: Difference between revisions

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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist throught a broad spectrum of [[games]], some having their own unique system, others in a series may change only a little.
A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist throught a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little.
Notable systems:
Notable systems:
*[[SRS|Super Rotation System]] (or SRS)
*[[SRS|Super Rotation System]] (or SRS)

Revision as of 00:32, 9 January 2007

A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist throught a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems: