Rotation system: Difference between revisions
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A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist throught a broad spectrum of [[ | A '''rotation system''' broadly represents where and how [[tetromino]]es spawn, how they [[rotate]], and what [[wall kick]]s they may perform. Different rotation systems exist throught a broad spectrum of [[game]]s, some having their own unique system, others in a series may change only a little. | ||
Notable systems: | Notable systems: | ||
*[[SRS|Super Rotation System]] (or SRS) | *[[SRS|Super Rotation System]] (or SRS) |
Revision as of 00:32, 9 January 2007
A rotation system broadly represents where and how tetrominoes spawn, how they rotate, and what wall kicks they may perform. Different rotation systems exist throught a broad spectrum of games, some having their own unique system, others in a series may change only a little. Notable systems: