Tetris Jr.: Difference between revisions

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{{Infobox |title = Tetris Jr.
{{Infobox/Game
|developer = Blue Planet Software
|name=Tetris Jr.
|publisher = Squaresoft
|image=tetrisjr.png
|released = 1996
|imagesize=
|platform = dedicated handheld
|developer=Blue Planet Software
|boxart = tetrisjr.png
|publisher=Squaresoft
|title-scrn=tjr.jpg
|platform=dedicated handheld
|ingame-scrn=Hiro-TetrisJr.jpg
|releasedate=1996
|preview= 1
|preview=1
|playfield=8x12
|playfield=8x12
|hold = No
|system=
|hard = No
|garbage=
|blocking=
|hold=No
|hard=No
|180=
|tuning=
|twitch=
|speedrun=
|strategywiki=
|website=
}}
}}


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*Tetris: 1500
*Tetris: 1500
*Level up: 400
*Level up: 400
==Gallery==
<gallery>
tjr.jpg          |
Hiro-TetrisJr.jpg |
</gallery>


== External links ==
== External links ==

Revision as of 02:35, 20 September 2024

Tetris Jr.
[[File:tetrisjr.png|]]
Release Information
Developer Blue Planet Software
Publisher Squaresoft
Platform dedicated handheld
Release Date 1996
Gameplay Information
Next pieces 1
Playfield dimensions 8x12
Rotation system
Hold piece
Hard drop
Has 180° rotation N/A
Adjustable tuning N/A
Websites

Twitch Speedrun.com StrategyWiki

One rotation direction. There are clockwise and counterclockwise versions; one rotates only clockwise, other only counterclockwise.

Gimmicks

The manual of Tetris Jr. describes eight modes.

Game 1 and Game 5

Special blinking pieces are present, similar to some of the blocks from DuelTris. They can add or remove blocks until they lock.

I tromino, vertically oriented
Press rotate to drop a single block below the piece.
Domino, vertically oriented
Press rotate to remove a single block below the piece.
Single block
Press rotate to drop a single block below the piece. This piece also has deep drop, meaning it passes through layers of blocks to fill gaps.

Game 2 and Game 6

Playfield starts with garbage. Each round ends when a line is cleared in the bottom row, as in The Next Tetris.

Game 3 and Game 7

Blinking tetrominoes break into individual blocks when they lock, much like the Multiminos of The Next Tetris.

Game 4 and Game 8

Blinking tetrominoes break into individual blocks of antimatter, which remove blocks from the field, when they lock. For example, an L tetromino placed on its side of length 2 will remove three blocks from one column and one from the next.

Games 5-8

Every 60 seconds, a garbage line is added.

Scoring

Scoring is similar to the system LJ65 used before switching to combo-based scoring.

  • Single: 100
  • Double: 300
  • Triple: 700
  • Tetris: 1500
  • Level up: 400

Gallery

External links

http://64.233.187.104/search?q=cache:tM679AAUNAQJ:www.digitpress.com/faq/keychain.htm+%22tetris+jr.%22&hl=en&gl=us&ct=clnk&cd=6&client=firefox-a

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